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Rules guide · Legendary Artifact Creature

Codsworth, Handy HelperHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Fallout· March 8, 2024
Carte Magic Codsworth, Handy Helper

Codsworth, Handy Helper is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Commanders you control have ward {2}. {T}: Add {W}{W}. Spend this mana only to cast Aura and/or Equipment spells. {T}: Attach target Aura or Equipment you control to target creature you control. Activate only as a sorcery.

How it works : Codsworth, Handy Helper

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Once a commander’s ward ability has triggered, causing that commander to lose ward by removing Codsworth won’t affect the ability. The appropriate player will still have to pay {2} or see their spell or ability countered.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    You can’t spend mana generated by Codsworth’s second ability to activate abilities of Auras or Equipment. This includes paying equip costs.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    The Aura or Equipment you target with Codsworth’s last ability doesn’t have to be attached to a creature you control when you target it. You just have to control the Aura or Equipment you’re targeting as well as the creature you’re targeting.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    If either target of Codsworth’s last ability is an illegal target as the ability resolves, the ability won’t do anything. If both targets are illegal, the ability won’t resolve. If the target Aura or Equipment is already attached to the target creature, nothing happens.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    As Codsworth’s last ability resolves, if the target Aura or Equipment can’t legally be attached to the target creature (for example, because the creature has protection from enchantments or protection from artifacts), the target Aura or Equipment won’t move.

    No other card is named in this ruling.

02

Legal formats

legacyvintagecommanderoathbreakerdueltlr
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