Collective Resistance is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Escalate(Pay this cost for each mode chosen beyond the first.) Choose one or more — • Destroy target artifact. • Destroy target enchantment. • Target creature gains hexproof and indestructible until end of turn.
Complete guide
Collective Resistance is a versatile green instant that offers players the flexibility to handle multiple threats or protect a key creature. With its Escalate keyword, it can act as a targeted removal spell, a defensive buff, or all of the above in one casting. This flexibility makes it a powerful tool for navigating complex board states.
Understanding Escalate
The core of Collective Resistance is the Escalate ability. While the spell costs {1}{G} to cast for a single mode, you can pay an additional {G} for every extra mode you select. You must choose all modes and pay the total cost upfront. Once the spell begins resolving, you cannot change your mind or add more modes, and you cannot select the same mode more than once.
Step-by-Step Resolution
When Collective Resistance resolves, you follow the instructions in the order they are printed: first destroying an artifact, then an enchantment, and finally granting protection to a creature. Because all modes happen during a single resolution, no player can cast spells or activate abilities between these effects. If you targeted multiple objects and one becomes an illegal target before resolution, the spell still resolves for the remaining valid targets.
Common Strategic Mistakes
A common error involves casting the spell 'without paying its mana cost' via other card effects. Even in this scenario, the Escalate cost is an additional cost; you must still pay {G} for each mode beyond the first if you want the extra effects. Additionally, remember that because the spell requires targets for the modes chosen, if all targets are removed or become illegal in response, the entire spell fails to resolve and no effects occur.
Interaction examples
If an opponent casts Beast Within targeting your best creature, you can cast Collective Resistance for {1}{G}{G}, choosing the 'Target creature gains hexproof and indestructible' mode and the 'Destroy target artifact' mode. Your creature gains hexproof, causing Beast Within to fail to resolve because its target is now illegal, while you simultaneously destroy an opponent's artifact.
Unlike Heroic Intervention, which protects your entire board, Collective Resistance allows you to be aggressive while being defensive. By paying {1}{G}{G}{G}, you can destroy an opponent's troublesome enchantment and artifact while ensuring your specific attacker survives a combat trick or removal spell by giving it hexproof and indestructible.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Collective Resistance
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
You choose all of your modes at once. You can't wait to perform one mode's actions and then decide to choose more modes.
No other card is named in this ruling.
- #2· Wizards of the Coast
You can't choose any one mode multiple times.
No other card is named in this ruling.
- #3· Wizards of the Coast
No matter which combination of modes you choose, you always follow the instructions in the order they are written.
No other card is named in this ruling.
- #4· Wizards of the Coast
No player can cast spells or activate abilities in between the modes of a resolving spell. Any abilities that trigger won't be put onto the stack until Collective Resistance is done resolving.
No other card is named in this ruling.
- #5· Wizards of the Coast
If you chose more than one mode and the target of one of those modes becomes illegal, the other targets will still be affected. If all of the targets become illegal, Collective Resistance won't resolve.
No other card is named in this ruling.
- #6· Wizards of the Coast
If an effect allows you to cast Collective Resistance without paying its mana cost, you'll still have to pay the escalate costs if you choose more than one mode.
No other card is named in this ruling.
- #7· Wizards of the Coast
If Collective Resistance is copied, the effect that creates the copy will usually allow you to choose new targets, but you can't choose new modes.
No other card is named in this ruling.
Legal formats
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Meta decks with Collective Resistance
No archived Top 8 deck with this card yet.



Beast Within
Heroic Intervention