← MTG Rules

Rules guide · Sorcery

Collective EffortHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Marvel Super Heroes Commander· June 26, 2026
Carte Magic Collective Effort

Collective Effort is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Escalate—Tap an untapped creature you control. (Pay this cost for each mode chosen beyond the first.) Choose one or more — • Destroy target creature with power 4 or greater. • Destroy target enchantment. • Put a +1/+1 counter on each creature target player controls.

How it works : Collective Effort

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Additional costs don't affect a spell's mana value.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    You choose all of your modes at once. You can't wait to perform one mode's actions and then decide to choose more modes.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    Effects that reduce the cost of spells reduce the total cost, including any escalate costs added.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    You can tap any untapped creature you control to pay the escalate cost, including one you haven't controlled continuously since the beginning of the turn.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    If an effect allows you to cast a spell that has escalate without paying its mana cost, you pay escalate costs for that spell if you choose more than one mode.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    If two of the chosen modes of an escalate spell target a creature, you may choose the same creature for each mode's target, or choose different creatures. The same is true if the chosen modes target a player (or opponent).

    No other card is named in this ruling.

  7. #7· Wizards of the Coast

    If you choose the first and third modes, and destroying the creature ends an "exile until" effect (such as that of Lunarch Inquisitors), the creature will return to the battlefield before you put +1/+1 counters on creatures. The same is true if you choose the second and third modes and destroying the enchantment ends such an effect.

    No other card is named in this ruling.

  8. #8· Wizards of the Coast

    You can't choose any one mode multiple times.

    No other card is named in this ruling.

  9. #9· Wizards of the Coast

    If one target of an escalate spell becomes illegal, the other targets will still be affected. If all of the targets become illegal, the spell won't resolve.

    No other card is named in this ruling.

02

Legal formats

historictimelessgladiatorpioneermodernlegacyvintagepennycommanderoathbreakerbrawlcompetitivebrawldueltlr
0 Image

Commentaires

  • Sois le premier à commenter cette carte.

Read next

Meta decks with Collective Effort

No archived Top 8 deck with this card yet.

Explore the meta
Official source