← MTG Rules

Rules guide · Instant

Comet StormHow it works & interactions with other cards

By the ManaCount desk· 4 min read· Commander Legends· November 20, 2020
Carte Magic Comet Storm

Comet Storm is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Multikicker {1} (You may pay an additional {1} any number of times as you cast this spell.) Choose any target, then choose another target for each time this spell was kicked. Comet Storm deals X damage to each of them.

How it works : Comet Storm

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    To determine a spell's total cost, start with the mana cost (or an alternative cost if another card's effect allows you to pay one instead), add any cost increases (such as kicker), then apply any cost reductions. The spell's mana value remains unchanged, no matter what the total cost to cast it was.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    The kicker ability doesn't let you pay a kicker cost more than once.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    If you put a permanent with a kicker ability onto the battlefield without casting it, you can't kick it.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    If you copy a kicked spell on the stack, the copy is also kicked. If the copied spell is a permanent spell, the token the copy of that spell becomes when it enters is also kicked.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    If a card or token enters as a copy of a permanent, the new permanent isn't kicked, even if the original was.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    If a spell's kicker cost was paid, the spell is "kicked."

    No other card is named in this ruling.

  7. #7· Wizards of the Coast

    Each target you choose must be different.

    No other card is named in this ruling.

  8. #8· Wizards of the Coast

    For example, if you want Comet Storm to deal 4 damage to each of three different targets, that means X is 4 and you're kicking the spell twice. You'll pay a mana cost of {4}{R}{R}, plus a kicker cost of {1}, plus another kicker cost of {1}, for a total of {6}{R}{R}.

    No other card is named in this ruling.

  9. #9· Wizards of the Coast

    As long as any of its targets are legal at the time Comet Storm resolves, Comet Storm will deal X damage to each of those legal targets.

    No other card is named in this ruling.

  10. #10· Wizards of the Coast

    The number of targets you choose for Comet Storm is one more than the number of times it's kicked. First you declare how many times you're going to kick the spell (at the same time you declare the value of X), then you choose the targets accordingly, then you pay the costs. No player can respond between the time you declare how many times you'll kick the spell and the time you choose the targets.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Yavimaya Bloomsage // Channel
+Comet Storm
#1

Yavimaya Bloomsage // Channel + Comet Storm

Near-infinite damage
  1. 1Cast a copy of Channel by paying {G}{G}.
  2. 2Activate the ability granted by Channel by paying 1 life, adding {C}.
  3. 3Repeat step 2 as desired.
  4. 4Cast Comet Storm by paying {R}{R} and all remaining available mana, dealing a large amount of damage to a set number of targets.
Tree of Perdition
+Hidetsugu's Second Rite
+Comet Storm
#2

Tree of Perdition + Hidetsugu's Second Rite + Comet Storm

Infinite lifeloss for target opponentTarget opponent loses the game
  1. 1Activate Tree of Perdition by tapping it, swapping its toughness with an opponent's life total.
  2. 2Cast Comet Storm by paying {3}{R}{R}, dealing 3 damage to the opponent.
  3. 3Cast Hidetsugu's Second Rite by paying {3}{R}, dealing 10 damage to the opponent.
  4. 4The opponent loses the game due to having zero life.
Channel
+Comet Storm
#3

Channel + Comet Storm

Near-infinite damage
  1. 1Cast Channel by paying {G}{G}.
  2. 2Activate the ability granted by Channel by paying 1 life, adding {C}.
  3. 3Repeat step 2 as desired.
  4. 4Cast Comet Storm by paying {R}{R} and all remaining available mana, dealing a large amount of damage to a set number of targets.
03

Legal formats

modernlegacyvintagepennycommanderoathbreakerduelpredhtlr
0 Image

Commentaires

  • Sois le premier à commenter cette carte.

Read next

Meta decks with Comet Storm

No archived Top 8 deck with this card yet.

Explore the meta
Official source