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Rules guide · Sorcery

ChannelHow it works & interactions with other cards

By the ManaCount desk· 4 min read· Iconic Masters· November 17, 2017
Carte Magic Channel

Channel is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {C}.

How it works : Channel

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Once your life total is 0, you can't pay any more life, even if you've somehow not lost the game yet.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Channel
+Cut // Ribbons
#1

Channel + Cut // Ribbons

Near-infinite lifeloss
  1. 1Cast Channel by paying {G}{G}.
  2. 2Activate the ability granted by Channel by paying 1 life, adding {C}.
  3. 3Repeat step 2 as desired.
  4. 4Cast Ribbons from your graveyard by paying {B}{B} and all remaining available mana, causing each opponent to lose a significant amount of life.
Channel
+Stensian Sanguinist // Exsanguinate
#2

Channel + Stensian Sanguinist // Exsanguinate

Near-infinite lifegainNear-infinite lifeloss
  1. 1Cast Channel by paying {G}{G}.
  2. 2Activate the ability granted by Channel by paying 1 life, adding {C}.
  3. 3Repeat step 2 as desired.
  4. 4Cast a copy of Exsanguinate by paying {B}{B} and all remaining available mana, causing each opponent to lose a significant amount of life and you to gain life equal to the life lost this way.
Near-Death Experience
+Channel
+Tidal Barracuda
#3

Near-Death Experience + Channel + Tidal Barracuda

Win the game
  1. 1On the end step prior to your turn, cast Channel by paying {G}{G}.
  2. 2Activate Channel by paying 1 life, adding {C}.
  3. 3Repeat step 2 until you have exactly 1 life.
  4. 4At the beginning of your upkeep, Near-Death Experience triggers, causing you to win the game.
Near-Death Experience
+Channel
+High Fae Trickster
#4

Near-Death Experience + Channel + High Fae Trickster

Win the game
  1. 1On the end step prior to your turn, cast Channel by paying {G}{G}.
  2. 2Activate Channel by paying 1 life, adding {C}.
  3. 3Repeat step 2 until you have exactly 1 life.
  4. 4At the beginning of your upkeep, Near-Death Experience triggers, causing you to win the game.
Channel
+Comet Storm
#5

Channel + Comet Storm

Near-infinite damage
  1. 1Cast Channel by paying {G}{G}.
  2. 2Activate the ability granted by Channel by paying 1 life, adding {C}.
  3. 3Repeat step 2 as desired.
  4. 4Cast Comet Storm by paying {R}{R} and all remaining available mana, dealing a large amount of damage to a set number of targets.
Channel
+Debt to the Deathless
#6

Channel + Debt to the Deathless

Near-infinite lifegainNear-infinite lifeloss
  1. 1Cast Channel by paying {G}{G}.
  2. 2Activate the ability granted by Channel by paying 1 life, adding {C}.
  3. 3Repeat step 2 as desired.
  4. 4Cast Debt to the Deathless by paying {W}{W}{B}{B} and all remaining available mana, causing each opponent to lose a significant amount of life and you to gain life equal to the life lost this way.
Near-Death Experience
+Channel
+Gandalf, Friend of the Shire
#7

Near-Death Experience + Channel + Gandalf, Friend of the Shire

Win the game
  1. 1On the end step prior to your turn, cast Channel by paying {G}{G}.
  2. 2Activate Channel by paying 1 life, adding {C}.
  3. 3Repeat step 2 until you have exactly 1 life.
  4. 4At the beginning of your upkeep, Near-Death Experience triggers, causing you to win the game.
Near-Death Experience
+Channel
+Alchemist's Refuge
#8

Near-Death Experience + Channel + Alchemist's Refuge

Win the game
  1. 1On the end step prior to your turn, activate Alchemist's Refuge by paying {G}{U} and tapping it, allowing you to cast spells this turn as if they had flash.
  2. 2Cast Channel by paying {G}{G}.
  3. 3Activate Channel by paying 1 life, adding {C}.
  4. 4Repeat step 2 until you have exactly 1 life.
  5. 5At the beginning of your upkeep, Near-Death Experience triggers, causing you to win the game.
03

Interactions with other cards

These cards' text mentions Channel.

Boseiju, Who Endures
Boseiju, Who Endures

{T}: Add {G}. Channel — {1}{G}, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs {1} less to activate for each legendary creature you control.

Otawara, Soaring City
Otawara, Soaring City

{T}: Add {U}. Channel — {3}{U}, Discard this card: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs {1} less to activate for each legendary creature you control.

Takenuma, Abandoned Mire
Takenuma, Abandoned Mire

{T}: Add {B}. Channel — {3}{B}, Discard this card: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs {1} less to activate for each legendary creature you control.

Eiganjo, Seat of the Empire
Eiganjo, Seat of the Empire

{T}: Add {W}. Channel — {2}{W}, Discard this card: It deals 4 damage to target attacking or blocking creature. This ability costs {1} less to activate for each legendary creature you control.

Sokenzan, Crucible of Defiance
Sokenzan, Crucible of Defiance

{T}: Add {R}. Channel — {3}{R}, Discard this card: Create two 1/1 colorless Spirit creature tokens. They gain haste until end of turn. This ability costs {1} less to activate for each legendary creature you control.

Shigeki, Jukai Visionary
Shigeki, Jukai Visionary

{1}{G}, {T}, Return Shigeki to its owner's hand: Reveal the top four cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest into your graveyard. Channel — {X}{X}{G}{G}, Discard this card: Return X target nonlegendary cards from your graveyard to your hand.

Touch the Spirit Realm
Touch the Spirit Realm

When this enchantment enters, exile up to one target artifact or creature until this enchantment leaves the battlefield. Channel — {1}{W}, Discard this card: Exile target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step.

Colossal Skyturtle
Colossal Skyturtle

Flying, ward {2} Channel — {2}{G}, Discard this card: Return target card from your graveyard to your hand. Channel — {1}{U}, Discard this card: Return target creature to its owner's hand.

Roaring Earth
Roaring Earth

Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature or Vehicle you control. Channel — {X}{G}{G}, Discard this card: Put X +1/+1 counters on target land you control. It becomes a 0/0 green Spirit creature with haste. It's still a land.

Reinforced Ronin
Reinforced Ronin

Haste At the beginning of your end step, return this creature to its owner's hand. Channel — {1}{R}, Discard this card: Draw a card.

Greater Tanuki
Greater Tanuki

Trample Channel — {2}{G}, Discard this card: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Moonsnare Prototype
Moonsnare Prototype

{T}, Tap an untapped artifact or creature you control: Add {C}. Channel — {4}{U}, Discard this card: The owner of target nonland permanent puts it on their choice of the top or bottom of their library.

04

Legal formats

gladiatorcompetitivebrawl
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Meta decks with Channel

No archived Top 8 deck with this card yet.

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Official source