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Rules guide · Creature

Tidal BarracudaHow it works & interactions with other cards

By the ManaCount desk· 6 min read· Commander 2020· April 17, 2020
Carte Magic Tidal Barracuda

Tidal Barracuda is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Any player may cast spells as though they had flash. Your opponents can't cast spells during your turn.

Complete guide

Tidal Barracuda is a unique blue creature that shifts the flow of time on the battlefield, turning every spell into an instant-speed threat. While it opens up the game for everyone to play at any time, it simultaneously locks your opponents out of your own turn. This Fish ensures that you are the master of your own domain while the rest of the table fights on your terms.

Granting Universal Flash

The first ability of Tidal Barracuda allows any player to cast spells as though they had flash. It is important to note that this does not actually grant the 'flash' keyword to cards in hand; it simply modifies the timing rules for casting them. This effect applies to all nonland cards, allowing players to cast creatures, sorceries, enchantments, and artifacts during an opponent's turn or during their own combat phase, provided they have priority.

Step-by-Step Resolution

When a player decides to cast a spell using the Barracuda's timing, they must first have priority. The player announces the spell and puts it onto the stack. At this point, the spell is considered legally cast. Even if an opponent removes Tidal Barracuda in response to the spell being cast, the spell remains on the stack and will resolve normally. The 'permission' to cast it was checked the moment the spell was announced.

The Ultimate Shutdown

Despite granting your opponents the ability to cast spells with flash, Tidal Barracuda's second ability creates a strict restriction: your opponents cannot cast spells during your turn. This restriction always takes precedence over the permission to cast spells as though they had flash. While they are barred from casting spells, they are still allowed to activate abilities of permanents they already control, such as mana abilities or activated loyalty abilities.

Common Mistakes

A frequent misconception is that Tidal Barracuda allows you to cast itself as though it had flash. However, its abilities only function while it is on the battlefield. You must still cast Tidal Barracuda during your main phase when the stack is empty unless another effect allows otherwise. Additionally, remember that this card does not change the mana cost or other requirements of spells; it only changes the timing.

Interaction examples

Instant Speed Value

With Tidal Barracuda on the battlefield, you can cast Solemn Simulacrum during an opponent's end step. This allows you to search for a basic land and have it ready for your own turn, all while keeping your mana open for counterspells or other interactions during the opponent's main phase.

Doubling Down at Any Time

If you control Tidal Barracuda, you can cast Roaming Throne as though it had flash. You could wait for an opponent to declare attackers, then cast Roaming Throne choosing 'Fish'. If you have other triggered abilities from Fish creatures, they will now trigger an additional time, potentially surprising your opponent with a mid-combat utility boost.

The One-Way Mirror

During your own turn, Tidal Barracuda prevents your opponents from casting anything. You can safely cast Solemn Simulacrum followed by Roaming Throne without worrying about an opponent casting a Counterspell or a removal spell like Path to Exile, as their ability to cast spells is completely disabled during your turn.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Tidal Barracuda

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Tidal Barracuda’s abilities apply only while Tidal Barracuda is on the battlefield. Notably, its first ability doesn’t apply to Tidal Barracuda as you’re casting it.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    Tidal Barracuda’s first ability doesn’t grant flash to any objects. It just changes when spells can be cast.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    Once a player announces that they’re casting a spell, players can’t try to remove Tidal Barracuda to make it so that spell couldn’t be cast at that time. Spells cast as though they had flash will still resolve if able, even if Tidal Barracuda is no longer on the battlefield at that time.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    Your opponents can still activate abilities during your turn.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    If an effect says that an opponent may cast a spell during your turn, Tidal Barracuda’s restriction overrules that permission.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Fire Lord Azula
+Narset's Reversal
+Tidal Barracuda
+Time Warp
#1

Fire Lord Azula + Narset's Reversal + Tidal Barracuda + Time Warp

Infinite turnsLock
  1. 1Declare Fire Lord Azula as an attacker, triggering its firebending ability, adding {R}{R}.
  2. 2Holding priority, cast Time Warp by paying its mana cost.
  3. 3Fire Lord Azula's second ability triggers, copying Time Warp.
  4. 4Holding priority, cast Narset's Reversal by paying {U}{U}, targeting the original Time Warp spell.
  5. 5Fire Lord Azula's second ability triggers, copying Narset's Reversal, targeting the original Narset's Reversal.
  6. 6Resolve the copy of Narset's Reversal, causing you to copy Narset's Reversal targeting the original Time Warp spell, and then return the original Narset's Reversal to your hand.
  7. 7Resolve the copy of Narset's Reversal, copying Time Warp and returning the original Time Warp to your hand.
  8. 8Resolve both copies of Time Warp from steps 3 and 7, causing you to take two extra turns after this one.
Fire Lord Azula
+Narset's Reversal
+Temporal Manipulation
+Tidal Barracuda
#2

Fire Lord Azula + Narset's Reversal + Temporal Manipulation + Tidal Barracuda

Infinite turnsLock
  1. 1Declare Fire Lord Azula as an attacker, triggering its firebending ability, adding {R}{R}.
  2. 2Holding priority, cast Temporal Manipulation by paying its mana cost.
  3. 3Fire Lord Azula's second ability triggers, copying Temporal Manipulation.
  4. 4Holding priority, cast Narset's Reversal by paying {U}{U}, targeting the original Temporal Manipulation spell.
  5. 5Fire Lord Azula's second ability triggers, copying Narset's Reversal, targeting the original Narset's Reversal.
  6. 6Resolve the copy of Narset's Reversal, causing you to copy Narset's Reversal targeting the original Temporal Manipulation spell, and then return the original Narset's Reversal to your hand.
  7. 7Resolve the copy of Narset's Reversal, copying Temporal Manipulation and returning the original Temporal Manipulation to your hand.
  8. 8Resolve both copies of Temporal Manipulation from steps 3 and 7, causing you to take two extra turns after this one.
Approach of the Second Sun
+Memory Lapse
+Tidal Barracuda
#3

Approach of the Second Sun + Memory Lapse + Tidal Barracuda

Win the game
  1. 1During the opponent's end step immediately before your turn, cast Approach of the Second Sun by paying {6}{W} using Tidal Barracuda.
  2. 2In response, cast Memory Lapse by paying its mana cost, putting Approach of the Sun on top of your library.
  3. 3In your draw step, draw Approach of the Second Sun.
  4. 4Cast Approach of the Second Sun by paying {6}{W}, winning the game.
Approach of the Second Sun
+Endless Detour
+Tidal Barracuda
#4

Approach of the Second Sun + Endless Detour + Tidal Barracuda

Win the game
  1. 1During the opponent's end step immediately before your turn, cast Approach of the Second Sun by paying {6}{W} using Tidal Barracuda.
  2. 2In response, cast Endless Detour by paying its mana cost, putting Approach of the Sun on top of your library.
  3. 3In your draw step, draw Approach of the Second Sun.
  4. 4Cast Approach of the Second Sun by paying {6}{W}, winning the game.
Fire Lord Azula
+Narset's Reversal
+Expropriate
+Tidal Barracuda
#5

Fire Lord Azula + Narset's Reversal + Expropriate + Tidal Barracuda

Infinite turnsLock
  1. 1Declare Fire Lord Azula as an attacker, triggering its firebending ability, adding {R}{R}.
  2. 2Holding priority, cast Expropriate by paying its mana cost.
  3. 3Fire Lord Azula's second ability triggers, copying Expropriate.
  4. 4Holding priority, cast Narset's Reversal by paying {U}{U}, targeting the original Expropriate spell.
  5. 5Fire Lord Azula's second ability triggers, copying Narset's Reversal, targeting the original Narset's Reversal.
  6. 6Resolve the copy of Narset's Reversal, causing you to copy Narset's Reversal targeting the original Expropriate spell, and then return the original Narset's Reversal to your hand.
  7. 7Resolve the copy of Narset's Reversal, copying Expropriate and returning the original Expropriate to your hand.
  8. 8Resolve both copies of Expropriate from steps 3 and 7, causing you to take at least two extra turns after this one.
Apocalypse
+Barren Glory
+Tidal Barracuda
#6

Apocalypse + Barren Glory + Tidal Barracuda

Win the game
  1. 1During the end step before your turn, cast Barren Glory by paying {4}{W}{W}.
  2. 2Holding priority, cast Apocalypse by paying {2}{R}{R}{R}, exiling all permanents and causing you to discard your hand.
  3. 3Resolve Barren Glory.
  4. 4At the beginning of your upkeep, Barren Glory triggers, causing you to win the game.
Rootha, Mercurial Artist
+Seething Song
+Storm-Kiln Artist
+Tidal Barracuda
#7

Rootha, Mercurial Artist + Seething Song + Storm-Kiln Artist + Tidal Barracuda

Infinite artifact ETBInfinite artifact LTBInfinite creature LTBInfinite creature ETB
  1. 1Cast Seething Song by paying {2}{R}.
  2. 2Storm-Kiln Artist triggers, creating a Treasure token.
  3. 3Activate a Treasure by tapping and sacrificing it, adding {1}.
  4. 4Holding priority, activate Rootha by paying {2} and returning it from the battlefield to your hand, copying Seething Song.
  5. 5Storm-Kiln Artist triggers, creating a Treasure token.
  6. 6Resolve the Seething Song copy, adding {R}{R}{R}{R}{R}.
  7. 7Activate a Treasure by tapping and sacrificing it, adding {U}.
  8. 8Cast Rootha by paying {1}{U}{R}.
Ulalek, Fused Atrocity
+Drowner of Truth // Drowned Jungle
+Tidal Barracuda
#8

Ulalek, Fused Atrocity + Drowner of Truth // Drowned Jungle + Tidal Barracuda

Infinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggers
  1. 1Cast any other Eldrazi except Drowner of Truth by paying its mana cost, triggering Ulalek.
  2. 2Holding priority, cast Drowner of Truth by paying {4}{C}{G/U}{G/U}.
  3. 3Drowner of Truth and Ulalek trigger.
  4. 4Resolve the Ulalek trigger, causing you to pay {C}{C} to copy all spells you control and then copy all activated and triggered abilities you control, ensuring to put Drowner of Truth's trigger on top of Ulalek's trigger.
  5. 5Resolve the copy of Drowner of Truth's trigger, creating two 0/1 Eldrazi Spawn creature tokens.
  6. 6Activate the Eldrazi Spawns by sacrificing them, adding {C}{C}.
  7. 7Resolve the copy of Ulalek's trigger, causing you to pay {C}{C} to copy all spells you control and then copy all activated and triggered abilities you control, ensuring to put Drowner of Truth's trigger on top of Ulalek's trigger.
  8. 8Repeat from step 5.
03

Legal formats

legacyvintagecommanderoathbreakerduel
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