Ticking Gnomes is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Echo(At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) Sacrifice this creature: It deals 1 damage to any target.
Complete guide
Ticking Gnomes is a classic artifact creature that offers utility both as an attacker and a flexible piece of direct damage. Hailing from the Urza block, it forces players to choose between investing mana for longevity or cashing in the creature for immediate value.
Understanding Echo
The Echo keyword represents a delayed cost. When Ticking Gnomes enters the battlefield, you do not have to pay anything extra immediately. However, at the start of your next upkeep, a triggered ability goes on the stack. You must either pay its mana cost of {3} or sacrifice the Gnomes. Note that this trigger also occurs if you gained control of the creature from another player since your last upkeep.
Resolution Step by Step
First, the Echo ability triggers during your upkeep phase. While this trigger is on the stack, you have the opportunity to activate the sacrifice ability. If you choose to sacrifice the Ticking Gnomes to its own ability before the Echo trigger resolves, the damage will still be dealt, and the Echo trigger will simply fail to find the creature to sacrifice when it eventually resolves. If you choose to pay the Echo cost, the creature remains on the battlefield, and you can still sacrifice it later at any time you have priority.
Common Mistakes
A common error is thinking you must pay the Echo cost to use the damage ability. You can always choose not to pay and instead sacrifice the Gnomes in response to the Echo trigger to deal 1 damage. Another mistake involves timing; you cannot sacrifice the creature twice. Once it is sacrificed for its own ability, it is no longer on the battlefield to be sacrificed to the Echo trigger or any other effect.
Strategic Timing
Ticking Gnomes is best used as a reactive tool. Because it can sacrifice itself at any time, it is excellent for finishing off a weakened creature or dealing the final point of damage to a player. In decks that care about artifacts entering or leaving the graveyard, it serves as a self-enabling trigger that doesn't require extra mana to 'exit' the battlefield.
Interaction examples
If you have Roaming Throne on the battlefield naming 'Gnome', the Echo ability of Ticking Gnomes will trigger twice during your upkeep. You would have to pay the Echo cost twice to keep it, or sacrifice it to the first trigger. However, the activated ability to deal 1 damage is not a triggered ability, so Roaming Throne does not cause the damage to happen twice.
If you control both Ticking Gnomes and Solemn Simulacrum, you have two different ways to interact with the graveyard. While Solemn Simulacrum provides a benefit when it dies naturally, Ticking Gnomes allows you to control exactly when it dies. You can use Ticking Gnomes to ping a small creature, potentially clearing the way for Solemn Simulacrum to attack safely.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Ticking Gnomes
Original English text — Wizards of the Coast / Scryfall
No additional ruling has been published for this card.
Popular combos
Real combos played by the community, sorted by popularity.
Zimone, Mystery Unraveler + Yedora, Grave Gardener + Ticking Gnomes
- 1Activate Ticking Gnomes by sacrificing it.
- 2When Ticking Gnomes dies, Yedora triggers, returning Ticking Gnomes from your graveyard to the battlefield face-down as a Forest land.
- 3When Ticking Gnomes enters the battlefield, Zimone triggers.
- 4Holding priority, activate Ticking Gnomes by tapping it, adding
.
- 5Resolve the Zimone trigger, turning Ticking Gnomes face-up.
- 6Resolve the Ticking Gnomes ability from step 1.
- 7Repeat.
Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight + Vizier of Remedies + Ticking Gnomes
- 1Activate Ticking Gnomes by sacrificing it.
- 2When Ticking Gnomes dies, its persist ability triggers, returning it from your graveyard to the battlefield without a -1/-1 counter on it due to Vizier of Remedies.
- 3Resolve the Ticking Gnomes ability.
- 4Repeat.
Mikaeus, the Unhallowed + Luminous Broodmoth + Ticking Gnomes
- 1Activate Ticking Gnomes by sacrificing it.
- 2When Ticking Gnomes dies, Mikaeus triggers, returning Ticking Gnomes from your graveyard to the battlefield with a +1/+1 counter on it.
- 3Resolve the Ticking Gnomes ability
- 4Activate Ticking Gnomes by sacrificing it.
- 5When Ticking Gnomes dies, Luminous Broodmoth triggers, returning Ticking Gnomes from your graveyard to the battlefield with a flying counter on it.
- 6Resolve the Ticking Gnomes ability
- 7Repeat
Kenrith, the Returned King + Earthcraft + Agatha of the Vile Cauldron + Ticking Gnomes
- 1Activate a basic Swamp by tapping it, adding
.
- 2Activate Kenrith's fifth ability by paying
due to Agatha, returning Ticking Gnomes from your graveyard to the battlefield.
- 3Activate Earthcraft by tapping Ticking Gnomes, untapping the basic Swamp.
- 4Activate Ticking Gnomes by sacrificing it.
- 5Repeat.
Ratadrabik of Urborg + Leyline of Singularity + Ticking Gnomes
- 1Activate Ticking Gnomes by sacrificing it.
- 2When Ticking Gnomes dies, Ratadrabik triggers, creating a token copy of Ticking Gnomes that is a 2/2 legendary Zombie in addition to its other types.
- 3Resolve the Ticking Gnomes ability.
- 4Repeat using the Ticking Gnomes token
Legal formats
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Meta decks with Ticking Gnomes
No archived Top 8 deck with this card yet.



Roaming Throne
Solemn Simulacrum








