Conclave Mentor is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on that creature instead. When this creature dies, you gain life equal to its power.
How it works : Conclave Mentor
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
If a creature you control would enter the battlefield with a number of +1/+1 counters on it, it enters with that many plus one instead.
No other card is named in this ruling.
- #2· Wizards of the Coast
Conclave Mentor's first ability doesn't apply to itself if it's somehow entering the battlefield with a +1/+1 counter on it.
No other card is named in this ruling.
- #3· Wizards of the Coast
If you control two Conclave Mentors, the number of +1/+1 counters put on a creature is two plus the original number. Three Conclave Mentors add three, and so on.
No other card is named in this ruling.
- #4· Wizards of the Coast
If two or more effects attempt to modify how many counters would be put onto a creature you control, you choose the order to apply those effects, no matter who controls the sources of those effects.
No other card is named in this ruling.
- #5· Wizards of the Coast
Use Conclave Mentor's power as it last existed on the battlefield to determine how much life you gain.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Marath, Will of the Wild + Cryptic Trilobite + Conclave Mentor
- 1Activate Marath by paying
and removing a +1/+1 counter from it, putting two +1/+1 counters on Marath.
- 2Activate Marath by paying
and removing a +1/+1 counter from it, putting two +1/+1 counters on Cryptic Trilobite.
- 3Activate Cryptic Trilobite's first ability by removing a +1/+1 counter from it, adding
that can only be spent to activate abilities.
- 4Repeat.
- 5Once Cryptic Trilobite has infinite +1/+1 counters, you may remove them for infinite mana, then repeat step 1 to get infinite +1/+1 counters on Marath, which can then be used for Marath's other modes.
Gatta and Luzzu + Conclave Mentor + Walking Ballista
- 1Cast Gatta and Luzzu by paying
.
- 2When Gatta and Luzzu enters the battlefield, it triggers, targeting Walking Ballista.
- 3Activate Walking Ballista by removing a +1/+1 counter from it, targeting itself, but instead putting two +1/+1 counters on it due to Gatta and Luzzu and Conclave Mentor.
- 4Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to any target.
- 5Repeat from step 3.
Ghave, Guru of Spores + Cryptic Trilobite + Conclave Mentor
- 1Activate Cryptic Trilobite's first ability by removing a +1/+1 counter from it, adding
.
- 2Activate Ghave's first ability by paying
and removing a +1/+1 counter from Cryptic Trilobite, creating a 1/1 Saproling creature token.
- 3Activate Ghave's second ability by paying
and sacrificing the Saproling token, putting two +1/+1 counters on Cryptic Trilobite.
- 4Repeat.
Vigor + Conclave Mentor + Walking Ballista
- 1Activate Walking Ballista by removing a +1/+1 counter on it, targeting itself, but putting two +1/+1 counters on it due to Vigor.
- 2Activate Walking Ballista by removing a +1/+1 counter on it, dealing 1 damage to any target.
- 3Repeat.
Ghave, Guru of Spores + Cryptic Trilobite + Hardened Scales + Conclave Mentor
- 1Activate Cryptic Trilobite's first ability by removing a +1/+1 counter from it, adding
that can only be spent to activate abilities.
- 2Activate Ghave's first ability by paying
and removing a +1/+1 counter from Cryptic Trilobite, creating a 1/1 Saproling creature token.
- 3Activate Ghave's second ability by paying
and sacrificing the Saproling token, putting three +1/+1 counters on Cryptic Trilobite.
- 4Repeat.
Ghave, Guru of Spores + Cryptic Trilobite + Conclave Mentor + Winding Constrictor
- 1Activate Cryptic Trilobite's first ability by removing a +1/+1 counter from it, adding
that can only be spent to activate abilities.
- 2Activate Ghave's first ability by paying
and removing a +1/+1 counter from Cryptic Trilobite, creating a 1/1 Saproling creature token.
- 3Activate Ghave's second ability by paying
and sacrificing the Saproling token, putting three +1/+1 counters on Cryptic Trilobite.
- 4Repeat.
Marath, Will of the Wild + Ashnod's Altar + Conclave Mentor
- 1Activate Marath by paying
and removing a +1/+1 counter from it, putting two +1/+1 counters on Marath.
- 2Activate Marath by paying
and removing a +1/+1 counter from it, creating a 1/1 Elemental creature token.
- 3Activate Ashnod's Altar by sacrificing the Elemental, adding
.
- 4Repeat.
Marath, Will of the Wild + Mana Echoes + Conclave Mentor
- 1Activate Marath by paying
and removing a +1/+1 counter from it, creating a 1/1 Elemental creature token.
- 2The Elemental enters the battlefield, triggering Mana Echoes, adding
for each Elemental you control.
- 3Activate Marath by paying
and removing a +1/+1 counter from it, putting two +1/+1 counters on it.
- 4Repeat.
- 5Once you have infinite
, you may repeat step 3 to give Marath infinite +1/+1 counters, then use them to deal infinite damage to any target(s).
- 6You may also use Marath's abilities to put infinite +1/+1 counters on Conclave Mentor, then kill it to gain infinite life.
Legal formats
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Meta decks with Conclave Mentor
No archived Top 8 deck with this card yet.














