Marath, Will of the Wild is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Marath enters with a number of +1/+1 counters on it equal to the amount of mana spent to cast it., Remove X +1/+1 counters from Marath: Choose one — • Put X +1/+1 counters on target creature. X can't be 0. • Marath deals X damage to any target. X can't be 0. • Create an X/X green Elemental creature token. X can't be 0.
How it works : Marath, Will of the Wild
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
You announce the value of X as you activate the ability, and all instances of X in the activation cost are equal to the announced value. For example, if you choose 2 as the value of X, then you pay 2 and remove two +1/+1 counters to pay the cost.
No other card is named in this ruling.
- #2· Wizards of the Coast
The amount of mana you spent to cast this creature is usually equal to its mana value. However, you also include any additional costs you pay, including the cost imposed for casting your commander from the command zone.
No other card is named in this ruling.
- #3· Wizards of the Coast
You can't choose to pay extra mana to cast a creature spell unless something instructs you to.
No other card is named in this ruling.
- #4· Wizards of the Coast
If Marath enters the battlefield without being cast, then no mana was spent to cast it. It will therefore enter the battlefield without any +1/+1 counters. If no other effects are increasing its toughness at that time, it will subsequently be put into its owner's graveyard as a state-based action.
No other card is named in this ruling.
- #5· Wizards of the Coast
You can't choose to pay extra mana to cast a creature spell unless something instructs you to.
No other card is named in this ruling.
- #6· Wizards of the Coast
If Marath enters the battlefield without being cast, then no mana was spent to cast it. It will therefore enter the battlefield without any +1/+1 counters. If no other effects are increasing its toughness at that time, it will subsequently be put into its owner's graveyard as a state-based action.
No other card is named in this ruling.
- #7· Wizards of the Coast
The amount of mana you spent to cast this creature is usually equal to its mana value. However, you also include any additional costs you pay, including the cost imposed for casting your commander from the command zone.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Marath, Will of the Wild + Cryptic Trilobite + Hardened Scales
- 1Activate Marath by paying
and removing a +1/+1 counter from it, putting two +1/+1 counters on Marath.
- 2Activate Marath by paying
and removing a +1/+1 counter from it, putting two +1/+1 counters on Cryptic Trilobite.
- 3Activate Cryptic Trilobite's first ability by removing a +1/+1 counter from it, adding
that can only be spent to activate abilities.
- 4Repeat.
- 5Once Cryptic Trilobite has infinite +1/+1 counters, you may remove them for infinite mana, then repeat step 1 to get infinite +1/+1 counters on Marath, which can then be used for Marath's other modes.
Marath, Will of the Wild + Cryptic Trilobite + Conclave Mentor
- 1Activate Marath by paying
and removing a +1/+1 counter from it, putting two +1/+1 counters on Marath.
- 2Activate Marath by paying
and removing a +1/+1 counter from it, putting two +1/+1 counters on Cryptic Trilobite.
- 3Activate Cryptic Trilobite's first ability by removing a +1/+1 counter from it, adding
that can only be spent to activate abilities.
- 4Repeat.
- 5Once Cryptic Trilobite has infinite +1/+1 counters, you may remove them for infinite mana, then repeat step 1 to get infinite +1/+1 counters on Marath, which can then be used for Marath's other modes.
Marath, Will of the Wild + Ashnod's Altar + Hardened Scales
- 1Activate Marath by paying
and removing a +1/+1 counter from it, putting two +1/+1 counters on Marath.
- 2Activate Marath by paying
and removing a +1/+1 counter from it, creating a 1/1 Elemental creature token.
- 3Activate Ashnod's Altar by sacrificing the Elemental, adding
.
- 4Repeat.
Marath, Will of the Wild + Cryptic Trilobite + Branching Evolution
- 1Activate Marath by paying
and removing a +1/+1 counter from it, putting two +1/+1 counters on Marath.
- 2Activate Marath by paying
and removing a +1/+1 counter from it, putting two +1/+1 counters on Cryptic Trilobite.
- 3Activate Cryptic Trilobite's first ability by removing a +1/+1 counter from it, adding
that can only be spent to activate abilities.
- 4Repeat.
- 5Once Cryptic Trilobite has infinite +1/+1 counters, you may remove them for infinite mana, then repeat step 1 to get infinite +1/+1 counters on Marath, which can then be used for Marath's other modes.
Marath, Will of the Wild + Ozolith, the Shattered Spire + Cryptic Trilobite
- 1Activate Marath by paying
and removing a +1/+1 counter from it, putting two +1/+1 counters on Marath.
- 2Activate Marath by paying
and removing a +1/+1 counter from it, putting two +1/+1 counters on Cryptic Trilobite.
- 3Activate Cryptic Trilobite's first ability by removing a +1/+1 counter from it, adding
that can only be spent to activate abilities.
- 4Repeat.
- 5Once Cryptic Trilobite has infinite +1/+1 counters, you may remove them for infinite mana, then repeat step 1 to get infinite +1/+1 counters on Marath, which can then be used for Marath's other modes.
Marath, Will of the Wild + Cathars' Crusade + Cryptic Trilobite
- 1Activate Marath by paying
, creating a 1/1 Elemental token.
- 2Cathars' Crusade triggers, putting a +1/+1 counter to all creatures you control.
- 3If necessary, activate Cryptic Trilobite by removing a +1/+1 counter from it, adding
that can only be spent to activate abilities.
- 4Repeat.
Marath, Will of the Wild + Ashnod's Altar + Conclave Mentor
- 1Activate Marath by paying
and removing a +1/+1 counter from it, putting two +1/+1 counters on Marath.
- 2Activate Marath by paying
and removing a +1/+1 counter from it, creating a 1/1 Elemental creature token.
- 3Activate Ashnod's Altar by sacrificing the Elemental, adding
.
- 4Repeat.
Marath, Will of the Wild + Cathars' Crusade + Ashnod's Altar
- 1Activate Marath by paying
and removing a +1/+1 counter from it, creating a 1/1 Elemental creture token.
- 2The Elemental enters the battlefield, triggering Cathars' Crusade, putting a +1/+1 counter on each creature you control.
- 3Activate Ashnod's Altar by sacrificing the Elemental, adding
.
- 4Repeat.
Related cards and tokens
Legal formats
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