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Rules guide · Enchantment

Conclave's BlessingHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Ravnica: City of Guilds· October 7, 2005
Carte Magic Conclave's Blessing

Conclave's Blessing is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Enchant creature Enchanted creature gets +0/+2 for each other creature you control.

Complete guide

Conclave's Blessing is a powerful defensive Aura that rewards you for building a wide board of allies. By utilizing the Convoke mechanic, your creatures can effectively pay for the spell themselves, turning your army into a massive toughness boost for a single protector.

What It Does

Conclave's Blessing is an Aura that enchants a creature and grants it a toughness bonus of +2 for every other creature you control. It features Convoke, which allows you to tap your untapped creatures to pay for the mana cost. Each creature you tap pays for {1} or one mana of that creature's color. Note that tapping a creature for Convoke is not an activated ability, so creatures with 'summoning sickness' can still be tapped to help cast this spell.

How It Resolves

First, you declare you are casting the spell and choose a target creature to enchant. You then determine the total cost, which is {3}{W}. Next, you activate mana abilities if needed, and then you pay the cost by tapping any number of creatures you control and paying any remaining mana. When the spell resolves, it enters the battlefield attached to the target. The toughness bonus is dynamic; it will increase or decrease immediately as other creatures enter or leave the battlefield under your control.

Common Mistakes

A common misconception is that you can tap a creature to both activate a mana ability and use Convoke. You cannot. If you tap a creature for mana, it is already tapped and cannot be used for Convoke. Additionally, remember that the enchanted creature does not count itself for the +0/+2 bonus, as the text specifically says 'each other creature.' Lastly, tapping an attacking or blocking creature for Convoke does not remove it from combat.

When to Play It

This card is most effective in decks that generate many tokens or small creatures, turning a utility creature into an immovable wall. It is best used when you need to stall an opponent's ground assault, as the scaling toughness can quickly reach levels that are impossible for most creatures to overcome in combat.

Interaction examples

Boosting Defenses with Tokens

If you have Smothering Tithe on the battlefield and your opponent draws several cards without paying, you will generate Treasure tokens. These tokens are artifacts, but if you also have creatures, those creatures can Convoke Conclave's Blessing onto one of your blockers. For every Treasure token that is later turned into a creature (via other effects) or every other creature you simply control, Conclave's Blessing will grant +2 toughness, potentially making your creature survive any combat.

The Ultimate Guard

When Ghostly Prison is on the battlefield, your opponent already faces a tax to attack you. By casting Conclave's Blessing on a creature while you have four other creatures out, that creature gains +0/+8. The combination of your opponent having to pay to attack and you having a creature with massive toughness makes it incredibly difficult for your opponent to successfully deal combat damage to you.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Conclave's Blessing

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    You can tap any untapped creature you control to convoke a spell, even one you haven't controlled continuously since the beginning of your most recent turn.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    Tapping an untapped creature that's attacking or blocking to convoke a spell won't cause that creature to stop attacking or blocking.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    When calculating a spell's total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Convoke applies after the total cost is calculated. Convoke doesn't change a spell's mana cost or mana value.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    If a creature you control has a mana ability with {T} in the cost, activating that ability while casting a spell with convoke will result in the creature being tapped before you pay the spell's costs. You won't be able to tap it again for convoke. Similarly, if you sacrifice a creature to activate a mana ability while casting a spell with convoke, that creature won't be on the battlefield when you pay the spell's costs, so you won't be able to tap it for convoke.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    Because convoke isn't an alternative cost, it can be used in conjunction with alternative costs.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    Tapping a multicolored creature using convoke will pay for {1} or one mana of your choice of any of that creature's colors.

    No other card is named in this ruling.

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Legal formats

modernlegacypaupervintagepennycommanderoathbreakerpaupercommanderduelpredh
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