Consider is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Draw a card.
Complete guide
Consider is a powerful blue instant that provides card selection and graveyard synergy for just a single mana. It is a staple in many formats because it allows you to sculpt your hand while simultaneously filling your graveyard for future advantage.
Understanding Surveil 1
When you cast Consider, the first thing you do is surveil 1. You look at the top card of your library and make a choice: you can either leave it on top of your library or move it directly to your graveyard. This is particularly useful if you need to find a specific answer or if you have cards that benefit from being in the graveyard.
Resolution Step-by-Step
According to the official rulings, you perform the actions on a card in the order they are written. First, you look at the top card. Second, you decide its destination (top of library or graveyard). Finally, you draw a card. If you chose to keep the card on top, you will draw that exact card. If you put it in the graveyard, you will draw the next card down.
Common Mistakes
A common mistake is forgetting that the draw happens after the surveil. You cannot draw first and then surveil; the sequence is fixed. Additionally, remember that surveilling a card into the graveyard counts as putting a card into your graveyard from your library, which may trigger other abilities on the battlefield.
When to Play Consider
Consider is best played at the end of your opponent's turn to keep your mana open for responses. However, if you are digging for a specific land drop or a proactive play, casting it during your main phase is perfectly acceptable to ensure your turn proceeds smoothly.
Interaction examples
You cast Consider during your opponent's end step. Your opponent tries to stop your card selection by casting Counterspell. Since Counterspell targets your spell on the stack, it will prevent both the surveil and the draw if it resolves. If the Counterspell is countered or fails to resolve, you proceed to surveil and then draw.
If you cast Consider and your opponent responds with An Offer You Can't Refuse, your spell is countered. You will not get to surveil or draw. However, because you controlled the countered noncreature spell, you will create two Treasure tokens, giving you a mana advantage for your next turn even though you lost the card selection.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Consider
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
You perform the actions stated on a card in sequence. For some spells and abilities, you'll surveil last. For others, you'll surveil and then perform other actions.
No other card is named in this ruling.
Legal formats
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Meta decks with Consider
No archived Top 8 deck with this card yet.



Counterspell
An Offer You Can't Refuse