Consign to Dream is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Return target permanent to its owner's hand. If that permanent is red or green, put it on top of its owner's library instead.
Complete guide
Consign to Dream is a versatile blue instant that offers more than just a simple bounce effect. Depending on the colors of the target, you can either delay your opponent by a turn or disrupt their board state entirely.
What Consign to Dream Does
At its core, this spell targets a permanent and attempts to remove it from the battlefield. While it usually returns a card to its owner's hand, it becomes significantly more powerful against red or green permanents by placing them directly on top of the library, effectively denying the player their next draw.
Resolving the Spell Step by Step
First, you choose a target permanent as you cast the spell. Upon resolution, the game checks the color of that permanent. If the permanent is red, green, or both, it is moved to the top of its owner's library. If it is any other color combination (and lacks red or green), it returns to the hand. Note that if a permanent is multicolored and includes red or green, the library effect takes priority.
Common Mistakes to Avoid
A common error is trying to use Consign to Dream on spells on the stack; it can only target permanents currently on the battlefield. Additionally, remember that if the target becomes illegal before resolution (for example, if it gains Hexproof), the entire spell fails to resolve and no cards are moved.
When to Play Consign to Dream
This card is best used as a tempo play during your opponent's end step or in response to an attack. Against red or green decks, it acts as a pseudo-removal spell that guarantees your opponent will draw the same card next turn, preventing them from finding new answers to your threats.
Interaction examples
If an opponent targets your creature with a removal spell, you can cast Consign to Dream to return your own creature to your hand. This saves the creature, and because the original removal spell no longer has a legal target, it will fail to resolve. This is a great backup when you don't have a Counterspell ready to stop the threat directly.
When an opponent controls a powerful green creature, you can cast Consign to Dream to put it on top of their library. If you want to ensure they never draw it again, you could then use Arcane Denial on one of your own low-cost spells or a different spell they cast. While Arcane Denial won't remove the card from the library, the combination of bouncing to the library and forcing draws or shuffles is a key part of blue's control suite.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Consign to Dream
Original English text — Wizards of the Coast / Scryfall
No additional ruling has been published for this card.
Legal formats
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Meta decks with Consign to Dream
No archived Top 8 deck with this card yet.



Counterspell
Arcane Denial