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Rules guide · Sorcery

Corrosive GaleHow it works & interactions with other cards

By the ManaCount desk· 2 min read· New Phyrexia· May 13, 2011
Carte Magic Corrosive Gale

Corrosive Gale is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

({G/P} can be paid with either {G} or 2 life.) Corrosive Gale deals X damage to each creature with flying.

Complete guide

Corrosive Gale is a flexible green sorcery capable of clearing the skies of pests and powerful threats alike. Utilizing Phyrexian mana, it allows players to trade their health for mana efficiency, making it a dangerous tool in any deck that can afford the life cost. Whether you are playing a heavy green deck or just need a way to deal with fliers, this spell scales to fit the situation.

What It Does

Corrosive Gale deals X damage to every creature currently on the battlefield that has the flying keyword. The value of X is determined by you as you cast the spell. It uses a Phyrexian mana symbol in its cost, meaning you can pay the green portion of the cost with either one Green mana or by spending 2 life. Regardless of how you pay, the spell is always considered green.

How It Resolves Step by Step

First, you announce the value for X and decide how to pay the Phyrexian mana cost. Second, you pay the total cost (X plus either one Green mana or 2 life). Third, the spell is put onto the stack. When the spell resolves, it checks all creatures for the flying ability; it then deals X damage to each of those creatures simultaneously. Any creature that loses flying before the spell resolves will not be affected, and any creature that gains flying will become a target for the damage.

Common Mistakes

A common point of confusion is the mana value of the card. Even if you pay 2 life instead of Green mana, the Phyrexian symbol still counts as 1 toward the total mana value. Additionally, remember that you cannot pay life if your total is currently 1 or less. Finally, since this is a sorcery, you cannot use it during an opponent's turn to stop an incoming attack unless you have an effect that allows you to cast sorceries as though they had flash.

When to Play It

This card is best utilized when your opponent has established a board state of multiple small flying creatures, such as Birds or Faeries. Because it scales, it remains useful in the late game to take down larger dragons or demons. It is particularly effective in decks that ramp up their mana production, allowing X to reach lethal numbers for even the toughest fliers.

Interaction examples

Setting the Stage with Ramping

On turn two, you cast Nature's Lore to search for a Forest and put it onto the battlefield. This increases your total mana pool. On turn three, thanks to that extra Forest, you can now cast Corrosive Gale with X=3 by paying two mana and 2 life for the Phyrexian cost, allowing you to wipe out a board of 3/3 flying creatures earlier than expected.

Fixing Your Mana for a Gale

If you are playing a multi-colored deck and lack Green mana, you can use Farseek to find a non-Forest land that provides other colors. Because Corrosive Gale allows you to pay 2 life for its Green requirement, you can still cast the spell using only generic mana generated by the lands you fetched, as long as you have the life to spare for the Phyrexian component.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Corrosive Gale

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    A card with Phyrexian mana symbols in its mana cost is each color that appears in that mana cost, regardless of how that cost may have been paid.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    To calculate the mana value of a card with Phyrexian mana symbols in its cost, count each Phyrexian mana symbol as 1.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    As you cast a spell or activate an activated ability with one or more Phyrexian mana symbols in its cost, you choose how to pay for each Phyrexian mana symbol at the same time you would choose modes or choose a value for X.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    If you're at 1 life or less, you can't pay 2 life.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    Phyrexian mana is not a new color. Players can't produce Phyrexian mana.

    No other card is named in this ruling.

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Legal formats

modernlegacyvintagecommanderoathbreakerduelpredhtlr
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