Cradle of Vitality is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Whenever you gain life, you may pay. If you do, put a +1/+1 counter on target creature for each 1 life you gained.
How it works : Cradle of Vitality
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
If multiple creatures you control with lifelink deal damage simultaneously, each instance is a single life-gain event and the ability will trigger separately for each of them.
No other card is named in this ruling.
- #2· Wizards of the Coast
You choose a target when the ability triggers. You don’t choose whether to pay
until the ability resolves.
No other card is named in this ruling.
- #3· Wizards of the Coast
Cradle of Vitality triggers just once for each life-gaining event, whether it’s 1 life from Deathgreeter or 8 life from Soul’s Grace. You pay the cost just once, but the targeted creature will get a number of counters equal to the amount of life you gained.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Cradle of Vitality + Beacon of Immortality + Walking Archive
- 1Cast Beacon of Immortality by paying
, doubling your life total and shuffling it into your library.
- 2Cradle of Vitality triggers, causing you to pay
to put a number of +1/+1 counters on Walking Archive equal to the life you gained.
- 3At the beginning of the next upkeep, Walking Archive triggers, causing the active player to draw cards equal to the number of +1/+1 counters on Walking Archive.
- 4If the player attempts to draw from an empty library, they lose the game.
- 5If they didn't lose the game, the player will attempt to draw a card during their draw step and lose the game due to attempting to draw from an empty library.
- 6Repeat from step 3 for each remaining opponent.
Cradle of Vitality + Revival // Revenge + Walking Archive
- 1Cast Revenge by paying
, doubling your life total and causing an opponent to lose half their life total, rounded up.
- 2Cradle of Vitality triggers, causing you to pay
to put a number of +1/+1 counters on Walking Archive equal to the life you gained.
- 3At the beginning of the next upkeep, Walking Archive triggers, causing the active player to draw cards equal to the number of +1/+1 counters on Walking Archive.
- 4If the player attempts to draw from an empty library, they lose the game.
- 5If they didn't lose the game, the player will attempt to draw a card during their draw step and lose the game due to attempting to draw from an empty library.
- 6Repeat from step 3 for each remaining opponent.
Legal formats
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Meta decks with Cradle of Vitality
No archived Top 8 deck with this card yet.






