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Rules guide · Artifact Creature

Walking ArchiveHow it works & interactions with other cards

By the ManaCount desk· 4 min read· Dissension· May 5, 2006
Carte Magic Walking Archive

Walking Archive is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Defender (This creature can't attack.) This creature enters with a +1/+1 counter on it. At the beginning of each player's upkeep, that player draws a card for each +1/+1 counter on this creature. {2}{W}{U}: Put a +1/+1 counter on this creature.

Complete guide

Walking Archive is a unique Golem that turns the standard pace of Magic: The Gathering into a frantic race for resources. As a stationary font of knowledge, it forces every player to draw additional cards during their upkeep based on its growing power. Whether you are seeking your win condition or trying to mill an opponent, this Golem ensures the game won't stay quiet for long.

A Growing Library

Walking Archive enters the battlefield with a single +1/+1 counter, meaning its effect starts immediately on the next player's upkeep. It features a triggered ability that checks the number of +1/+1 counters it has at the moment the ability resolves. You can use its activated ability for {2}{W}{U} to add more counters, increasing the card draw for everyone involved.

Step-by-Step Resolution

First, a player's upkeep begins, and the Archive's ability triggers and goes on the stack. Second, players have a chance to respond; if you add a counter using the activated ability now, it will be counted when the trigger resolves. Finally, as the ability resolves, the game checks how many +1/+1 counters are on Walking Archive, and that player draws that many cards.

Strategic Considerations

Common mistakes involve forgetting that this effect is symmetrical; your opponents will benefit from the extra cards before you do if you play it during your main phase. Because it has Defender, it cannot contribute to combat damage under normal circumstances, so its value lies entirely in its triggered ability and its role as a sturdy blocker.

When to Activate

The best time to add counters is usually at the end of the opponent's turn just before yours, or in response to the upkeep trigger if you want to surprise someone with extra draws. Be careful, as giving an opponent too many cards can provide them the tools they need to destroy the Archive before you get your turn.

Interaction examples

Double the Knowledge

If you name Golem as Roaming Throne enters, its ability will apply to Walking Archive. At the beginning of each player's upkeep, Walking Archive's ability will trigger twice. If it has one counter, that player will draw one card, and then draw another card as the second trigger resolves.

The Golem Synergy

With both Golems on the field, you have a potent resource engine. Solemn Simulacrum helps you find the Basic Lands needed to pay for Walking Archive's {2}{W}{U} activation cost. While the Archive provides consistent card draw every turn, the Simulacrum provides a one-time draw when it dies, keeping your hand full even if your opponent removes your creatures.

Accelerating the Draw

If Walking Archive is on the battlefield with three +1/+1 counters, the active player will draw three cards during their upkeep. If you activate the ability in response to the upkeep trigger to add a fourth counter, the player will draw four cards total when the trigger finally resolves.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Walking Archive

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

02

Popular combos

Real combos played by the community, sorted by popularity.

Walking Archive
+Body of Research
+The Ozolith
#1

Walking Archive + Body of Research + The Ozolith

Infinite card draw for opponentsInfinite draw triggers for each opponentEach opponent loses the game at the beginning of their next upkeep
  1. 1Cast Body of Research by paying {G}{G}{G}{U}{U}{U}, creating a 0/0 Fractal creature token and then putting a number of +1/+1 counters on it equal to your deck size.
  2. 2Kill the Fractal, triggering The Ozolith, moving the Fractal's counters onto The Ozolith.
  3. 3At the beginning of your combat phase, The Ozolith triggers, moving its counters onto Walking Archive.
  4. 4At the beginning of each opponent's upkeep, they will draw cards equal to the number of counters on Walking Archive. This should result in them drawing from an empty library either during their upkeep or their subsequent draw step, and thus losing the game.
Cradle of Vitality
+Beacon of Immortality
+Walking Archive
#2

Cradle of Vitality + Beacon of Immortality + Walking Archive

Each opponent loses the game at the beginning of their next upkeep
  1. 1Cast Beacon of Immortality by paying {5}{W}, doubling your life total and shuffling it into your library.
  2. 2Cradle of Vitality triggers, causing you to pay {1}{W} to put a number of +1/+1 counters on Walking Archive equal to the life you gained.
  3. 3At the beginning of the next upkeep, Walking Archive triggers, causing the active player to draw cards equal to the number of +1/+1 counters on Walking Archive.
  4. 4If the player attempts to draw from an empty library, they lose the game.
  5. 5If they didn't lose the game, the player will attempt to draw a card during their draw step and lose the game due to attempting to draw from an empty library.
  6. 6Repeat from step 3 for each remaining opponent.
Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight
+Ashnod's Altar
+Walking Archive
#3

Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight + Ashnod's Altar + Walking Archive

Infinite creature ETBInfinite creature LTBInfinite colorless manaInfinite death triggers
  1. 1Activate Ashnod's Altar by sacrificing Walking Archive.
  2. 2When Walking Archive dies, its persist ability triggers, returning it from your graveyard to the battlefield without a -1/-1 counter on it due to its replacement effect.
  3. 3Repeat.
Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight
+Carrion Feeder
+Walking Archive
#4

Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight + Carrion Feeder + Walking Archive

Infinite +1/+1 counters on a creatureInfinite creature ETBInfinite creature LTBInfinite death triggers
  1. 1Activate Carrion Feeder by sacrificing Walking Archive.
  2. 2When Walking Archive dies, its persist ability triggers, returning it from your graveyard to the battlefield without a -1/-1 counter on it due to its replacement effect.
  3. 3Resolve the Carrion Feeder ability.
  4. 4Repeat.
Walking Archive
+Body of Research
+Yuna, Grand Summoner
#5

Walking Archive + Body of Research + Yuna, Grand Summoner

Each opponent loses the game at the beginning of their next upkeepInfinite card draw for opponentsInfinite draw triggers for each opponent
  1. 1Cast Body of Research by paying {G}{G}{G}{U}{U}{U}, creating a 0/0 Fractal creature token and then putting a number of +1/+1 counters on it equal to your deck size.
  2. 2Cause the Fractal to leave the battlefield by any method.
  3. 3Yuna triggers, putting a number of +1/+1 counters onto Walking Archive equal to the number of +1/+1 counters that were on Fractal.
  4. 4At the beginning of each opponent's upkeep, they will draw cards equal to the number of counters on Walking Archive. This should result in them drawing from an empty library either during their upkeep or their subsequent draw step, losing the game.
Walking Archive
+Body of Research
+Resourceful Defense
#6

Walking Archive + Body of Research + Resourceful Defense

Infinite card draw for opponentsInfinite draw triggers for each opponentEach opponent loses the game at the beginning of their next upkeep
  1. 1Cast Body of Research by paying {G}{G}{G}{U}{U}{U}, creating a 0/0 Fractal creature token and then putting a number of +1/+1 counters on it equal to your deck size.
  2. 2Kill the Fractal, triggering Resourceful Defense, moving the Fractal's counters onto Walking Archive.
  3. 3At the beginning of each opponent's upkeep, they will draw cards equal to the number of counters on Walking Archive. This should result in them drawing from an empty library either during their upkeep or their subsequent draw step, and thus losing the game.
Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight
+Walking Archive
+Phantom Train
#7

Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight + Walking Archive + Phantom Train

Infinite +1/+1 counters on a creatureInfinite creature ETBInfinite creature LTBInfinite death triggers
  1. 1Activate Phantom Train by sacrificing Walking Archive.
  2. 2When Walking Archive dies, its persist ability triggers, returning it from your graveyard to the battlefield without a -1/-1 counter on it due to its replacement effect.
  3. 3Resolve the Phantom Train ability.
  4. 4Repeat.
Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight
+Grimgrin, Corpse-Born
+Walking Archive
#8

Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight + Grimgrin, Corpse-Born + Walking Archive

Infinite +1/+1 counters on a creatureInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
  1. 1Activate Grimgrin by sacrificing Walking Archive.
  2. 2When Walking Archive dies, its persist ability triggers, returning it from your graveyard to the battlefield without a -1/-1 counter on it due to its replacement effect.
  3. 3Resolve the Grimgrin ability.
  4. 4Repeat.
03

Legal formats

modernlegacyvintagepennycommanderoathbreakerduelpredhtlr
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