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Rules guide · Enchantment

Craving of YeenoghuHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Alchemy Horizons: Baldur's Gate· July 7, 2022
Carte Magic Craving of Yeenoghu

Craving of Yeenoghu is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

Enchant creature you control Enchanted creature gets +3/+2, has haste, and attacks each combat if able. {R}: Return Craving of Yeenoghu from your graveyard to the battlefield attached to target creature you control. Craving of Yeenoghu perpetually gains "Enchanted creature gets -1/-1." Activate only as a sorcery.

Complete guide

Craving of Yeenoghu is an aggressive red Aura that forces your creatures into the fray with increased power and haste. Even after it is sent to the graveyard, its hunger remains, allowing it to return to the battlefield at the cost of the creature's health. This perpetual degradation represents the heavy toll of Yeenoghu's influence on his subjects.

Unrelenting Aggression

Craving of Yeenoghu provides a significant +3/+2 stat boost and haste, ensuring the enchanted creature can strike immediately. However, this power comes with a mandate: the creature must attack each combat if able. If there are multiple combat phases in a turn, the creature must attack in each one where it is legally able to do so.

Returning from the Graveyard

The unique strength of this card is its activated ability which functions while it is in the graveyard. By paying one red mana, you can return it to the battlefield attached to a creature you control. Each time you do this, the Aura perpetually gains a stack of 'Enchanted creature gets -1/-1'. Because this is a perpetual effect, the penalty persists on the card regardless of where it moves—even if it returns to your hand or library later.

Timing and Restrictions

You may only activate the return ability as a sorcery, meaning during your main phase while the stack is empty. When returning it, you must target a creature you control. If that target becomes illegal before the ability resolves (for example, if the creature is destroyed in response), Craving of Yeenoghu remains in the graveyard and does not gain the perpetual penalty for that failed attempt.

Interaction examples

Recursive Damage

If you have Impact Tremors on the battlefield and use Craving of Yeenoghu's graveyard ability to attach it to a creature, no damage is triggered. Impact Tremors triggers when a creature enters the battlefield, but Craving of Yeenoghu is an enchantment, not a creature. The creature is already on the battlefield when the Aura attaches to it.

Escaping the Inevitable

If you have Underworld Breach active, you could choose to cast Craving of Yeenoghu from your graveyard using escape rather than using its own activated ability. If you cast it for its mana cost this way, it will not gain the perpetual -1/-1 penalty. However, using its own activated ability is much cheaper at just one red mana, even if it makes the Aura weaker over time.

Perpetual Decay

After you use the activated ability twice throughout a game, the Aura will have gained 'Enchanted creature gets -1/-1' twice. Combined with its base +3/+2, the enchanted creature will now effectively receive +1/+0 and haste. If you activate it four times, the net effect becomes a -1/-2 penalty, which could potentially kill the creature you are trying to buff.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Craving of Yeenoghu

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

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Legal formats

historictimelessgladiatorbrawlcompetitivebrawl
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