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Rules guide · Enchantment

CrosswindsHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Urza's Saga· October 12, 1998
Carte Magic Crosswinds

Crosswinds is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

Creatures with flying get -2/-0.

Complete guide

Crosswinds is a classic green enchantment designed to keep the skies in check by weakening airborne threats. While green usually struggles against evasive flyers, this card provides a continuous static debuff to ground any aggressive aerial strategy.

What it Does

Crosswinds applies a continuous static effect that gives all creatures with flying -2/-0. This affects both your creatures and your opponents' creatures. Because it is a static ability, it does not use the stack and applies the moment a creature has the flying keyword.

How it Resolves Step by Step

First, the enchantment enters the battlefield and its effect immediately applies to all eligible creatures. If a creature later gains flying through a spell or ability, the -2/-0 penalty is applied instantly. If a creature loses flying, the penalty is removed immediately. This effect checks the creature's status constantly as part of the layer system.

Common Mistakes

A common mistake is thinking this card removes flying; it only reduces the power of creatures that have it. Players also often forget that this affects their own creatures. Additionally, if a creature's power is reduced to 0 or less, it remains on the battlefield but will deal no combat damage.

When to Play It

This card is most effective in decks that rely on ground-based combat and want to mitigate the damage from an opponent's 'Flyers' or 'Spirit' deck. It is a niche sideboard choice that can completely shut down low-power evasive tokens.

Interaction examples

Interaction with Garruk's Uprising

If you have Crosswinds on the field and play a 5/5 creature with flying, the creature's power becomes 3 as it enters. Consequently, Garruk's Uprising will not trigger its 'draw a card' ability because the creature's power is not 4 or greater at the time of entry.

Counteracting Hardened Scales

If you control Hardened Scales and a creature with flying enters with two +1/+1 counters, it will receive three counters instead. However, Crosswinds still applies its -2/-0 penalty to the final total. If the creature was a 0/0 base, it would end up as a 1/3 flyer.

Solo Utility

Against a 1/1 bird token, Crosswinds reduces its power to -1. The bird can still attack and block, but it will deal 0 damage during the combat damage step.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Crosswinds

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

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Legal formats

legacyvintagepennycommanderoathbreakerduelpremodernpredhtlr
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Meta decks with Crosswinds

No archived Top 8 deck with this card yet.

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