Crosswinds is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Creatures with flying get -2/-0.
Complete guide
Crosswinds is a classic green enchantment designed to keep the skies in check by weakening airborne threats. While green usually struggles against evasive flyers, this card provides a continuous static debuff to ground any aggressive aerial strategy.
What it Does
Crosswinds applies a continuous static effect that gives all creatures with flying -2/-0. This affects both your creatures and your opponents' creatures. Because it is a static ability, it does not use the stack and applies the moment a creature has the flying keyword.
How it Resolves Step by Step
First, the enchantment enters the battlefield and its effect immediately applies to all eligible creatures. If a creature later gains flying through a spell or ability, the -2/-0 penalty is applied instantly. If a creature loses flying, the penalty is removed immediately. This effect checks the creature's status constantly as part of the layer system.
Common Mistakes
A common mistake is thinking this card removes flying; it only reduces the power of creatures that have it. Players also often forget that this affects their own creatures. Additionally, if a creature's power is reduced to 0 or less, it remains on the battlefield but will deal no combat damage.
When to Play It
This card is most effective in decks that rely on ground-based combat and want to mitigate the damage from an opponent's 'Flyers' or 'Spirit' deck. It is a niche sideboard choice that can completely shut down low-power evasive tokens.
Interaction examples
If you have Crosswinds on the field and play a 5/5 creature with flying, the creature's power becomes 3 as it enters. Consequently, Garruk's Uprising will not trigger its 'draw a card' ability because the creature's power is not 4 or greater at the time of entry.
If you control Hardened Scales and a creature with flying enters with two +1/+1 counters, it will receive three counters instead. However, Crosswinds still applies its -2/-0 penalty to the final total. If the creature was a 0/0 base, it would end up as a 1/3 flyer.
Against a 1/1 bird token, Crosswinds reduces its power to -1. The bird can still attack and block, but it will deal 0 damage during the combat damage step.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Crosswinds
Original English text — Wizards of the Coast / Scryfall
No additional ruling has been published for this card.
Legal formats
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Meta decks with Crosswinds
No archived Top 8 deck with this card yet.



Garruk's Uprising
Hardened Scales