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Rules guide · Creature

Cyclopean TitanHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Mystery Booster Playtest Cards 2021· August 20, 2021
Carte Magic Cyclopean Titan

Cyclopean Titan is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

When Cyclopean Titan dies, two target lands become Swamps. Exile Cyclopean Titan. {3}, {T}: Tap target creature, then return Cyclopean Titan to its owner's hand.

Complete guide

Cyclopean Titan is a massive Zombie Giant that dominates the battlefield with its heavy mana cost and unique utility. It offers a powerful way to disrupt an opponent's mana base or enable land-based synergies, while providing a self-preservation mechanism that allows it to return to your hand.

Changing the Landscape

When Cyclopean Titan dies, its triggered ability targets two lands. These lands lose all previous land types and abilities, becoming Swamps. This means they can only produce black mana via the '{T}: Add {B}' ability and lose any special utility they once had. Note that this effect is permanent and does not wear off at the end of the turn.

Resolution and Exiling

The death trigger follows a specific sequence. First, you choose two target lands. As the ability resolves, those lands become Swamps. Immediately afterward, Cyclopean Titan is exiled from the graveyard. If both targets are illegal by the time the ability tries to resolve, the entire ability fails, and the Titan remains in the graveyard.

The Strategic Retreat

For three mana and tapping the Titan, you can tap an enemy creature and return Cyclopean Titan to your hand. This is an excellent way to dodge removal or reuse the creature's presence. Since returning to the hand is part of the effect and not a cost, your opponent can respond to the ability while the Titan is still on the battlefield.

Common Mistakes

Players often forget that the lands do not become Swamps 'in addition to' their other types. They lose everything else. Also, remember that if you use its activated ability to return it to your hand, it does not die, so the land-changing trigger will not fire.

Interaction examples

Enabling Evasion

If Cyclopean Titan dies, you can target two of your opponent's lands to become Swamps. Once they control a Swamp, Sheoldred, Whispering One becomes unblockable due to her Swampwalk ability, allowing you to pressure their life total directly.

Dodge and Weave

If an opponent plays Meteor Golem and targets your Cyclopean Titan for destruction, you can respond by spending three mana and tapping the Titan. The Titan returns to your hand, causing the Golem's ability to lose its target and do nothing, saving your creature for later.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Cyclopean Titan

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    If both target lands become illegal targets, Cyclopean Titan’s triggered ability won’t resolve. It will remain in your graveyard.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    If a land becomes a basic land type (such as Swamp) but not “in addition to its other types,” it loses all other land types it has and all abilities from its rules text and it has “{T}: Add {B}.”

    No other card is named in this ruling.

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