Darksteel Garrison is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Fortified land has indestructible. Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn. Fortify(
: Attach to target land you control. Fortify only as a sorcery. This card enters unattached and stays on the battlefield if the land leaves.)
How it works : Darksteel Garrison
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Fortification is to lands what Equipment is to creatures. Except for the difference regarding what kind of permanent it can affect, Fortifications and Equipment follow the same rules.
No other card is named in this ruling.
- #2· Wizards of the Coast
If Darksteel Garrison and the fortified land would be destroyed at the same time, only Darksteel Garrison is destroyed.
No other card is named in this ruling.
- #3· Wizards of the Coast
The second ability triggers whenever the fortified land becomes tapped, not just when it’s tapped for mana.
No other card is named in this ruling.
- #4· Wizards of the Coast
The triggered ability is mandatory. If you don’t have a creature to target, you must target another player’s creature, if possible.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Ashaya, Soul of the Wild + Darksteel Garrison + Arbor Elf
- 1Activate Arbor Elf by tapping it, targeting itself.
- 2Darksteel Garrison triggers, giving target creature +1/+1 until end of turn.
- 3Resolve the Arbor Elf ability, untapping it.
- 4Repeat.
Ashaya, Soul of the Wild + Darksteel Garrison + Krosan Restorer
- 1Activate Krosan Restorer by tapping it, targeting itself and up to two other mana-producing lands.
- 2Darksteel Garrison triggers, giving target creature +1/+1 until end of turn.
- 3Resolve the Krosan Restorer ability, untapping it and the mana-producing lands.
- 4Activate up to two mana-producing lands by tapping them, adding at least
.
- 5Repeat.
Ashaya, Soul of the Wild + Darksteel Garrison + Voyaging Satyr
- 1Activate Voyaging Satyr by tapping it, targeting itself.
- 2Darksteel Garrison triggers, giving target creature +1/+1 until end of turn.
- 3Resolve the Voyaging Satyr ability, untapping it.
- 4Repeat.
Ashaya, Soul of the Wild + Darksteel Garrison + Stone-Seeder Hierophant
- 1Activate Stone-Seeder Hierophant by tapping it, targeting itself.
- 2Darksteel Garrison triggers, giving target creature +1/+1 until end of turn.
- 3Resolve the Stone-Seeder Hierophant ability, untapping it.
- 4Repeat.
Ashaya, Soul of the Wild + Darksteel Garrison + Devoted Druid
- 1Activate Devoted Druid by tapping it, adding
.
- 2Darksteel Garrison triggers, giving Devoted Druid +1/+1 until end of turn.
- 3Activate Devoted Druid's second ability by putting a -1/-1 counter on it, untapping it.
- 4Repeat.
Ashaya, Soul of the Wild + Darksteel Garrison + Sculptor of Winter
- 1Activate Sculptor of Winter by tapping it, targeting itself.
- 2Darksteel Garrison triggers, giving target creature +1/+1 until end of turn.
- 3Resolve the Sculptor of Winter ability, untapping it.
- 4Repeat.
Ashaya, Soul of the Wild + Darksteel Garrison + Barrenton Medic
- 1Activate Barrenton Medic by tapping it, adding
.
- 2Darksteel Garrison triggers, giving Barrenton Medic +1/+1 until end of turn.
- 3Activate Barrenton Medic's second ability by putting a -1/-1 counter on it, untapping it.
- 4Repeat.
Ashaya, Soul of the Wild + Darksteel Garrison + Cinderhaze Wretch
- 1Activate Cinderhaze Wretch by tapping it, adding
.
- 2Darksteel Garrison triggers, giving Cinderhaze Wretch +1/+1 until end of turn.
- 3Activate Cinderhaze Wretch's second ability by putting a -1/-1 counter on it, untapping it.
- 4Repeat.
Legal formats
Commentaires
- Sois le premier à commenter cette carte.
Read next
Meta decks with Darksteel Garrison
No archived Top 8 deck with this card yet.













