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Krosan RestorerHow it works & interactions with other cards

By the ManaCount desk· 4 min read· Dominaria Remastered· January 13, 2023
Carte Magic Krosan Restorer

Krosan Restorer is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

{T}: Untap target land. Threshold — {T}: Untap up to three target lands. Activate only if there are seven or more cards in your graveyard.

Complete guide

Krosan Restorer is a versatile Human Druid that scales in power as your graveyard fills up. While it starts as a simple way to reuse a single land, it becomes a massive mana engine once you achieve Threshold.

Natural Restoration

The primary function of Krosan Restorer is its activated ability to untap lands. Without Threshold, you can tap it to untap one target land. However, if you have seven or more cards in your graveyard, the Threshold ability unlocks, allowing you to untap up to three target lands with a single tap. Note that these are not mana abilities; they use the stack and can be countered or responded to.

Resolution Step-by-Step

First, you must check if you have seven cards in your graveyard to use the Threshold version. You activate the ability by tapping Krosan Restorer and choosing your targets. When the ability resolves, the chosen lands transition from tapped to untapped status. Because this uses the stack, you cannot activate it in the middle of casting a spell to pay costs; you must generate the mana beforehand by tapping the lands, untapping them with the Restorer, and then tapping them again.

Common Pitfalls

A frequent mistake is assuming the Threshold check only happens upon activation. If you activate the Threshold ability and your graveyard count drops below seven before resolution (due to an opponent's spell), the ability still resolves as long as it was legally activated. Also, remember that since these are not mana abilities, you must pass priority after activating them, giving opponents a chance to respond before your lands actually untap.

Optimal Timing

The best time to use Krosan Restorer is during your main phase to maximize your available mana for large spells, or during an opponent's end step to untap utility lands or defensive mana. In decks that self-mill or discard, getting the Restorer online early allows for explosive mid-game turns where you effectively triple your mana output from your best lands.

Interaction examples

Accelerating Land Drops

When Solemn Simulacrum enters the battlefield, you search for a basic land and put it onto the battlefield tapped. Krosan Restorer can immediately tap to untap that new land, allowing you to use the mana from that land on the very same turn.

Feeding the Threshold

If you have six cards in your graveyard, you can sacrifice Sakura-Tribe Elder to search for a land. As the Elder moves to the graveyard, your count hits seven, enabling Krosan Restorer's Threshold ability. You can then tap the Restorer to untap the land you just fetched plus two other lands.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Krosan Restorer

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Krosan Restorer’s activated abilities aren’t mana abilities. They each use the stack and can be responded to. Notably, they can’t be activated while you’re casting a spell or activating another ability. If you want to use Krosan Restorer to add enough mana to pay for a spell or ability, you may tap land(s) you control, untap them with Krosan Restorer, and tap the lands again all before you start casting a spell or activating an ability.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Krosan Restorer
+Ashaya, Soul of the Wild
#1

Krosan Restorer + Ashaya, Soul of the Wild

Infinite colored manaInfinite untap of creatures and lands you control
  1. 1Activate Krosan Restorer by tapping it, untapping itself at least one other nonsummoning sick land.
  2. 2Activate the land, adding {1}.
  3. 3Repeat.
Freed from the Real
+Krosan Restorer
#2

Freed from the Real + Krosan Restorer

Infinite mana lands you control can produceInfinite untap of lands you control
  1. 1Activate Krosan Restorer's last ability by tapping it, untapping up to three lands you control.
  2. 2Activate those lands by tapping them, adding at least {1}{U}.
  3. 3Activate Freed from the Real's last ability by paying {U}, untapping Krosan Restorer.
  4. 4Repeat.
Maze of Ith
+Krosan Restorer
#3

Maze of Ith + Krosan Restorer

Infinite mana lands you control can produceInfinite untap of lands you control
  1. 1Declare Krosan Restorer as an attacker.
  2. 2Activate Maze of Ith by tapping it, targeting Krosan Restorer.
  3. 3Resolve the Maze of Ith ability, untapping Krosan Restorer and preventing all combat damage dealt to and by it this turn.
  4. 4Activate Krosan Restorer's second ability by tapping it, untapping Maze of Ith and any other land you control.
  5. 5Activate a mana-producing land by tapping it, adding at least {1}.
  6. 6Repeat.
Pemmin's Aura
+Krosan Restorer
#4

Pemmin's Aura + Krosan Restorer

Infinite mana lands you control can produceInfinite untap of lands you control
  1. 1Activate Krosan Restorer's last ability by tapping it, untapping up to three lands you control.
  2. 2Activate those lands by tapping them, adding at least {1}{U}.
  3. 3Activate Pemmin's Aura's first ability by paying {U}, untapping Krosan Restorer.
  4. 4Repeat.
Vigean Graftmage
+Krosan Restorer
#5

Vigean Graftmage + Krosan Restorer

Infinite mana lands you control can produceInfinite untap of lands you control
  1. 1Activate three mana producing lands you control by tapping them, adding at least {2}{U}.
  2. 2Activate Krosan Restorer's second ability by tapping it, untapping the three lands.
  3. 3Activate Vigean Graftmage by paying {1}{U}, untapping Krosan Restorer.
  4. 4Repeat.
Experiment Kraj
+Krosan Restorer
+Horseshoe Crab
#6

Experiment Kraj + Krosan Restorer + Horseshoe Crab

Infinite mana lands you control can produceInfinite +1/+1 counters on creatures you control
  1. 1Activate Experiment Kraj's own ability by tapping it, putting a +1/+1 counter on Horseshoe Crab.
  2. 2Activate Experiment Kraj using Horseshoe Crab's ability by paying {U}, untapping it.
  3. 3Activate Experiment Kraj's own ability by tapping it, putting a +1/+1 counter on Krosan Restorer.
  4. 4Activate Experiment Kraj using Horseshoe Crab's ability by paying {U}, untapping it.
  5. 5Activate Experiment Kraj using Krosan Restorer's ability by tapping it, untapping up to three lands you control.
  6. 6Activate those lands by tapping them, adding at least {1}{U}{U}.
  7. 7Repeat.
  8. 8Once you have infinite mana, you may activate Experiment Kraj's own ability any number of times, and potentially activate Experiment Kraj any number of times copying abilities of other creatures you have placed +1/+1 counters onto.
Experiment Kraj
+Krosan Restorer
+Simic Ragworm
#7

Experiment Kraj + Krosan Restorer + Simic Ragworm

Infinite mana lands you control can produceInfinite +1/+1 counters on creatures you control
  1. 1Activate up to two lands you control by tapping them, adding at least {U}{U}.
  2. 2Activate Experiment Kraj by tapping it, putting a +1/+1 counter on Simic Ragworm.
  3. 3Activate Experiment Kraj using Simic Ragworm's ability by paying {U}, untapping it.
  4. 4Activate Experiment Kraj by tapping it, putting a +1/+1 counter on Krosan Restorer.
  5. 5Activate Experiment Kraj using Simic Ragworm's ability by paying {U}, untapping it.
  6. 6Activate Experiment Kraj using Krosan Restorer's ability by tapping it, untapping up to two lands.
  7. 7Activate up to two lands you control by tapping them, adding at least {U}{U}.
  8. 8Repeat from step 5.
Experiment Kraj
+Krosan Restorer
+Morphling
#8

Experiment Kraj + Krosan Restorer + Morphling

Infinite mana lands you control can produceInfinite +1/+1 counters on creatures you control
  1. 1Activate up to two lands you control by tapping them, adding at least {U}{U}.
  2. 2Activate Experiment Kraj by tapping it, putting a +1/+1 counter on Morphling.
  3. 3Activate Experiment Kraj using Morphling's ability by paying {U}, untapping it.
  4. 4Activate Experiment Kraj by tapping it, putting a +1/+1 counter on Krosan Restorer.
  5. 5Activate Experiment Kraj using Morphling's ability by paying {U}, untapping it.
  6. 6Activate Experiment Kraj using Krosan Restorer's ability by tapping it, untapping up to two lands.
  7. 7Activate up to two lands you control by tapping them, adding at least {U}{U}.
  8. 8Repeat from step 5.
03

Legal formats

legacypaupervintagecommanderoathbreakerpaupercommanderduelpremodernpredhtlr
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