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Vigean GraftmageHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Modern Masters 2015· May 22, 2015
Carte Magic Vigean Graftmage

Vigean Graftmage is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Graft 2 (This creature enters with two +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.) {1}{U}: Untap target creature with a +1/+1 counter on it.

Complete guide

Vigean Graftmage is a versatile Vedalken Wizard Mutant that specializes in distributing power and manipulating the state of your creatures. By utilizing the Graft mechanic, it serves as both a source of growth and a repeatable utility engine for your battlefield.

Understanding Graft 2

Vigean Graftmage enters the battlefield with two +1/+1 counters. Its Graft ability is a triggered ability that triggers whenever another creature enters the battlefield. You don't have to move a counter if you don't want to, but if you do, the counter is moved from the Graftmage to the new creature. Note that this ability doesn't target, so you choose whether to move the counter when the ability resolves.

Untapping Mechanics

The activated ability of Vigean Graftmage allows you to pay {1}{U} to untap target creature with a +1/+1 counter on it. This is not limited to creatures that received counters via Graft; any creature you control (or even an opponent controls) can be untapped as long as it has at least one +1/+1 counter on it. This can be used multiple times in a single turn provided you have the mana.

Timing and Targeting

When a new creature enters the battlefield, the Graft trigger goes on the stack. If the Graftmage no longer has +1/+1 counters on it when the trigger resolves, you cannot move a counter. Similarly, for the activated ability, the target must have a +1/+1 counter both when you activate the ability and when it resolves. If the counter is removed in response, the ability will fizzle.

Strategic Implementation

You should play Vigean Graftmage when you have creatures with powerful tap abilities. By sharing its counters, the Graftmage effectively grants those creatures 'pseudo-vigilance' or allows them to use their activated abilities multiple times per turn cycle.

Interaction examples

Grafting a Golem

When Solemn Simulacrum enters the battlefield, Vigean Graftmage's Graft ability triggers. As the trigger resolves, you choose to move one +1/+1 counter onto Solemn Simulacrum. Now that the Simulacrum has a +1/+1 counter, you can use Vigean Graftmage's activated ability to untap it later if it becomes tapped for any reason.

Doubling the Graft

If Roaming Throne enters the battlefield and you choose 'Wizard' or 'Mutant', its replacement effect will apply to Vigean Graftmage's triggered abilities. When another creature enters, the Graft ability triggers twice. You can move two +1/+1 counters to that new creature (if the Graftmage has them), or move one to that creature and keep the other, or move one each to two different creatures if multiple enter at once.

Resource Management

If you have Roaming Throne on the battlefield naming 'Wizard', and you then cast Solemn Simulacrum, the Graftmage triggers twice. You can move both of its initial +1/+1 counters onto the Simulacrum. While the Graftmage is now a 0/0, it remains on the battlefield as long as it has other toughness buffs, but it can no longer Graft onto future creatures until it receives more counters.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Vigean Graftmage

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

02

Popular combos

Real combos played by the community, sorted by popularity.

Vigean Graftmage
+Incubation Druid
#1

Vigean Graftmage + Incubation Druid

Infinite mana lands you control can produce
  1. 1Activate Incubation Druid's first ability by tapping it, adding {U}{U}{U}.
  2. 2Activate Vigean Graftmage by paying {1}{U}, untapping Incubation Druid.
  3. 3Repeat.
Kami of Whispered Hopes
+Vigean Graftmage
#2

Kami of Whispered Hopes + Vigean Graftmage

Infinite colored manaInfinite untap of creatures you control that have a +1/+1 counter on them
  1. 1Activate Kami of Whispered Hopes by tapping it, adding at least {U}{U}{U}.
  2. 2Activate Vigean Graftmage by paying {1}{U}, untapping Kami of Whispered Hopes.
  3. 3Repeat.
Vigean Graftmage
+Bloom Tender
#3

Vigean Graftmage + Bloom Tender

Infinite non-blue mana of colors among permanents you control
  1. 1Activate Bloom Tender by tapping it, adding at least {1}{U}{G}.
  2. 2Activate Vigean Graftmage by paying {1}{U}, untapping Bloom Tender.
  3. 3Repeat.
Vigean Graftmage
+Faeburrow Elder
#4

Vigean Graftmage + Faeburrow Elder

Infinite non-blue mana of colors among permanents you control
  1. 1Activate Faeburrow Elder by tapping it, adding at least {W}{U}{G}.
  2. 2Activate Vigean Graftmage by paying {1}{U}, untapping Faeburrow Elder.
  3. 3Repeat.
Vigean Graftmage
+Krosan Restorer
#5

Vigean Graftmage + Krosan Restorer

Infinite mana lands you control can produceInfinite untap of lands you control
  1. 1Activate three mana producing lands you control by tapping them, adding at least {2}{U}.
  2. 2Activate Krosan Restorer's second ability by tapping it, untapping the three lands.
  3. 3Activate Vigean Graftmage by paying {1}{U}, untapping Krosan Restorer.
  4. 4Repeat.
Vorel of the Hull Clade
+Crystalline Crawler
+Vigean Graftmage
#6

Vorel of the Hull Clade + Crystalline Crawler + Vigean Graftmage

Infinite +1/+1 counters on certain creaturesInfinite colored manaInfinite proliferate for artifacts, creatures, and lands
  1. 1Activate Vorel of the Hull Clade by paying {G}{U} and tapping it, doubling the counters on Crystalline Crawler.
  2. 2Activate Crystalline Crawler's first ability four times by removing four +1/+1 counters from it, adding {1}{G}{U}{U}.
  3. 3Activate Vigean Graftmage by paying {1}{U}, untapping Vorel of the Hull Clade.
  4. 4Repeat.
  5. 5Once you have infinite +1/+1 counters on Crystalline Crawler, you may target any other creature using Vorel of the Hull Clade's ability.
Kinnan, Bonder Prodigy
+Omen Hawker
+Vigean Graftmage
#7

Kinnan, Bonder Prodigy + Omen Hawker + Vigean Graftmage

Infinite blue manaInfinite colorless mana
  1. 1Activate Omen Hawker by tapping it, adding {C}{U} that can only be spent to activate abilities.
  2. 2Kinnan triggers, adding {C} or {U}.
  3. 3Activate Vigean Graftmage by paying {1}{U}, untapping Omen Hawker.
  4. 4Repeat.
Codie, Vociferous Codex
+Vigean Graftmage
+Biomancer's Familiar
#8

Codie, Vociferous Codex + Vigean Graftmage + Biomancer's Familiar

Cast a subset of spells in your libraryInfinite black manaInfinite green manaInfinite red mana
  1. 1Activate Codie by paying {2} and tapping it, adding {W}{U}{B}{R}{G}.
  2. 2Activate Vigean Graftmage by paying {U}, untapping Codie.
  3. 3Repeat.
  4. 4Once you have an arbitrarily large number of Codie triggers, you may cast any instant or sorcery spell by paying its mana cost.
  5. 5Codie triggers for each time you activated its ability.
  6. 6Resolve the first trigger, causing you to exile cards from the top of your library until you exile an instant or sorcery spell with lesser mana value, and allowing you to cast that spell without paying its mana cost.
  7. 7Repeat step 6 for each remaining trigger.
  8. 8You may also repeat this combo for each instant and/or sorcery card in your hand, and on subsequent turns.
03

Legal formats

modernlegacypaupervintagepennycommanderoathbreakerpaupercommanderduelpredhtlr
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