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Rules guide · Legendary Artifact

Dawnsire, Sunstar DreadnoughtHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Edge of Eternities· August 1, 2025
Carte Magic Dawnsire, Sunstar Dreadnought

Dawnsire, Sunstar Dreadnought is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 20+.) 10+ | Whenever you attack, Dawnsire deals 100 damage to up to one target creature or planeswalker. 20+ | Flying

Complete guide

Dawnsire, Sunstar Dreadnought is a massive Spacecraft that rewards you for enlisting your crew to power up its systems. As you accumulate charge counters through the Station ability, this artifact transforms from a static hull into a devastating engine of war. Understanding the thresholds for its 10+ and 20+ abilities is key to dominating the battlefield.

How Station Works

Station is a specialized keyword that allows you to tap your untapped creatures to add charge counters to Dawnsire. You can only activate this ability at sorcery speed, meaning during your main phase when the stack is empty. Each time you tap a creature for Station, you add a number of charge counters equal to that creature's current power. Once the total number of charge counters reaches 20, Dawnsire automatically becomes an artifact creature in addition to its other types.

Resolution and Thresholds

The abilities of Dawnsire are cumulative based on the number of charge counters it holds. If it has 10 or more counters, its triggered ability activates whenever you declare an attack, dealing 100 damage to a single target creature or planeswalker. If it reaches 20 or more counters, it gains Flying and becomes a creature. Note that Dawnsire does not need to be the one attacking to trigger the 100-damage effect; the trigger occurs whenever you attack with any creatures.

Common Pitfalls

A common mistake is forgetting that Dawnsire only becomes a creature at 20+ counters. Before that point, it cannot attack or block, even if it has the 10+ damage trigger active. Additionally, because Station is a sorcery-speed ability, you cannot tap creatures to add counters in response to an opponent's spell or during the combat phase to suddenly turn Dawnsire into a blocker.

Strategic Timing

To maximize Dawnsire, you should prioritize tapping creatures with high power immediately during your main phase. Since the 10+ trigger is so lethal, getting to 10 counters should be your first milestone. Once you reach 20 counters and Dawnsire becomes a creature, it will be affected by summoning sickness if it entered the battlefield this turn, unless it has haste.

Interaction examples

Powering Up the Dreadnought

With Dawnsire on the battlefield, you cast Solemn Simulacrum. During your main phase, you activate Dawnsire's Station ability by tapping Solemn Simulacrum. Since the Golem has 2 power, Dawnsire gains 2 charge counters. You will need to tap more creatures or use other effects to reach the 10 and 20 counter thresholds.

Surviving the Damage

If Dawnsire has 10 charge counters and you declare an attack, its trigger targets an opponent's creature. However, if your opponent has activated The One Ring and gained protection from everything, they are a legal player, but their permanents are not necessarily protected unless the damage targets them specifically. In this case, Dawnsire deals 100 damage to the targeted creature; The One Ring's indestructible property would be required for the permanent to survive such a massive hit.

The Ultimate Combat Move

If Dawnsire has 20 charge counters, it is a creature with Flying. When you declare Dawnsire (or any other creature) as an attacker, the 10+ ability triggers. You can deal 100 damage to a potential blocker before it even has a chance to be declared as a blocker, effectively clearing the path for your 20+ Dreadnought to strike.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Dawnsire, Sunstar Dreadnought

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

02

Popular combos

Real combos played by the community, sorted by popularity.

Dawnsire, Sunstar Dreadnought
+Stuffy Doll
#1

Dawnsire, Sunstar Dreadnought + Stuffy Doll

Near-infinite damage to target player
  1. 1Declare any creature as an attacker. Dawnsire triggers, dealing 100 damage to Stuffy Doll.
  2. 2Stuffy Doll triggers, dealing 100 damage to the named player.
Dawnsire, Sunstar Dreadnought
+Phyrexian Vindicator
#2

Dawnsire, Sunstar Dreadnought + Phyrexian Vindicator

Near-infinite damage to one opponent
  1. 1Declare any creature as an attacker. Dawnsire triggers, attempting to deal 100 damage to Phyrexian Vindicator.
  2. 2The damage to Phyrexian Vindicator is prevented, triggering Phyrexian Vindicator, dealing 100 damage to any target.
Dawnsire, Sunstar Dreadnought
+Pain for All
#3

Dawnsire, Sunstar Dreadnought + Pain for All

Near-infinite damage
  1. 1Declare a creature as an attacker. Dawnsire triggers, dealing 100 damage to the creature that has Pain for All attached.
  2. 2Pain for All triggers, dealing 100 damage to each opponent.
Dawnsire, Sunstar Dreadnought
+Brash Taunter
#4

Dawnsire, Sunstar Dreadnought + Brash Taunter

Near-infinite damage to one opponent
  1. 1Declare any creature as an attacker. Dawnsire triggers, dealing 100 damage to Brash Taunter.
  2. 2Brash Taunter triggers, dealing 100 damage to target opponent.
Dawnsire, Sunstar Dreadnought
+Darksteel Reactor
+Resourceful Defense
#5

Dawnsire, Sunstar Dreadnought + Darksteel Reactor + Resourceful Defense

Win the game
  1. 1Declare a creature as an attacker. Dawnsire triggers, dealing 100 damage to itself.
  2. 2Dawnsire dies as a state-based action, triggering Resourceful Defense, putting at least twenty charge counters on Darksteel Reactor.
  3. 3Darksteel Reactor triggers, causing you to win the game.
Dawnsire, Sunstar Dreadnought
+Screaming Nemesis
#6

Dawnsire, Sunstar Dreadnought + Screaming Nemesis

Near-infinite damage to one opponent
  1. 1Declare any creature as an attacker. Dawnsire triggers, dealing 100 damage to Screaming Nemesis.
  2. 2Screaming Nemesis triggers, dealing 100 damage to any other target
Dawnsire, Sunstar Dreadnought
+Fiendlash
#7

Dawnsire, Sunstar Dreadnought + Fiendlash

Near-infinite damage to one opponent
  1. 1Declare any creature as an attacker. Dawnsire triggers, dealing 100 damage to the creature with Fiendlash attached
  2. 2Fiendlash triggers, dealing 100 damage to target opponent.
Dawnsire, Sunstar Dreadnought
+Wrathful Red Dragon
#8

Dawnsire, Sunstar Dreadnought + Wrathful Red Dragon

Near-infinite damage to one opponent
  1. 1Declare any creature as an attacker. Dawnsire triggers, dealing 100 damage to Wrathful Red Dragon.
  2. 2Wrathful Red Dragon triggers, dealing 100 damage to any target that isn't a Dragon
03

Legal formats

standardfuturehistorictimelessgladiatorpioneermodernlegacyvintagecommanderoathbreakerstandardbrawlbrawlcompetitivebrawlalchemyduel
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