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Demon of Dark SchemesHow it works & interactions with other cards

By the ManaCount desk· 7 min read· Kaladesh· September 30, 2016
Carte Magic Demon of Dark Schemes

Demon of Dark Schemes is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Flying When this creature enters, all other creatures get -2/-2 until end of turn. Whenever another creature dies, you get {E} (an energy counter). {2}{B}, Pay {E}{E}{E}{E}: Put target creature card from a graveyard onto the battlefield tapped under your control.

How it works : Demon of Dark Schemes

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    {E} is the energy symbol. It represents one energy counter.

    No other card is named in this ruling.

  7. #7· Wizards of the Coast

    Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.

    No other card is named in this ruling.

  8. #8· Wizards of the Coast

    Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)

    No other card is named in this ruling.

  9. #9· Wizards of the Coast

    If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

    No other card is named in this ruling.

  10. #10· Wizards of the Coast

    Demon of Dark Schemes's second triggered ability triggers whenever another creature dies for any reason, not just due to the first triggered ability.

    No other card is named in this ruling.

  11. #11· Wizards of the Coast

    If Demon of Dark Schemes dies at the same time as another creature, its second triggered ability triggers.

    No other card is named in this ruling.

  12. #12· Wizards of the Coast

    If a creature's owner leaves the game after you've put that creature onto the battlefield with Demon of Dark Schemes's last ability, the creature leaves with that player. If you leave the game before that player, the creature is exiled.

    No other card is named in this ruling.

  13. #13· Wizards of the Coast

    The set of creatures affected by Demon of Dark Schemes's first triggered ability is determined as the ability resolves. Creatures that enter the battlefield later in the turn and noncreature permanents that become creatures later in the turn won't get -2/-2.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Demon of Dark Schemes
+Phyrexian Altar
+Abhorrent Overlord
#1

Demon of Dark Schemes + Phyrexian Altar + Abhorrent Overlord

Infinite creature LTBInfinite creature ETBInfinite colored manaInfinite creature sacrifice triggers
  1. 1Cast Abhorrent Overlord by paying {5}{B}{B}.
  2. 2When Abhorrent Overlord enters, it triggers, creating at least five 1/1 Harpy creature tokens.
  3. 3Activate Phyrexian Altar three times by sacrificing Abhorrent Overlord and two Harpy tokens, adding {2}{B}.
  4. 4When the creatures die, Demon of Dark Schemes' second ability triggers three times, causing you to get {E}{E}{E}.
  5. 5Activate Demon of Dark Schemes by paying {2}{B} and {E}{E}{E}{E}, putting Abhorrent Overlord from your graveyard to the battlefield tapped.
  6. 6Repeat from step 2.
Demon of Dark Schemes
+Phyrexian Altar
+Sengir Autocrat
#2

Demon of Dark Schemes + Phyrexian Altar + Sengir Autocrat

Infinite colored manaInfinite death triggersInfinite energy countersInfinite creature ETB
  1. 1Cast Sengir Autocrat by paying {3}{B}.
  2. 2Sengir Autocrat enters the battlefield, creating three 0/1 Serf creature tokens.
  3. 3Activate Phyrexian Altar three times by sacrificing the Serf tokens, adding {2}{B}.
  4. 4Demon of Dark Schemes triggers three times, causing you to get {E}{E}{E}.
  5. 5Activate Phyrexian Altar by sacrificing Sengir Autocrat, adding one mana of any color.
  6. 6Demon of Dark Schemes triggers, causing you to get {E}.
  7. 7Activate Demon of Dark Schemes by paying {2}{B} and {E}{E}{E}{E}, putting Sengir Autocrat from your graveyard onto the battlefield tapped.
  8. 8Repeat from step 2.
Demon of Dark Schemes
+Phyrexian Altar
+Myr Battlesphere
#3

Demon of Dark Schemes + Phyrexian Altar + Myr Battlesphere

Infinite colored manaInfinite creature tokensInfinite death triggersInfinite energy counters
  1. 1Cast Myr Battlesphere by paying {7}.
  2. 2Myr Battlesphere enters the battlefield, creating four 1/1 Myr creature tokens.
  3. 3Activate Phyrexian Altar three times by sacrificing three Myr tokens, adding {2}{B}.
  4. 4Demon of Dark Schemes' second ability triggers three times, causing you to get {E}{E}{E}.
  5. 5Activate Phyrexian Altar by sacrificing Myr Battlesphere, adding one mana of any color.
  6. 6Demon of Dark Schemes triggers, causing you to get {E}.
  7. 7Activate Demon of Dark Schemes by paying {2}{B} and {E}{E}{E}{E}, putting Myr Battlesphere from your graveyard onto the battlefield tapped.
  8. 8Repeat from step 2.
Automated Assembly Line
+Gonti's Aether Heart
+Demon of Dark Schemes
+Krark-Clan Ironworks
#4

Automated Assembly Line + Gonti's Aether Heart + Demon of Dark Schemes + Krark-Clan Ironworks

Infinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggers
  1. 1Activate Automated Assembly Line by paying {E}{E}{E}, creating a 3/3 Robot artifact creature token.
  2. 2When the Robot enters the battlefield, Gonti's Aether Heart triggers, causing you to get {E}{E}.
  3. 3Activate Krark-Clan Ironworks by sacrificing the Robot, adding {C}{C}.
  4. 4When the Robot dies, Demon of Dark Schemes' second ability triggers, causing you to get {E}.
  5. 5Repeat.
Demon of Dark Schemes
+Hornet Queen
+Phyrexian Altar
#5

Demon of Dark Schemes + Hornet Queen + Phyrexian Altar

Infinite colored manaInfinite creature tokensInfinite death triggersInfinite energy counters
  1. 1Cast Hornet Queen by paying {4}{G}{G}{G}.
  2. 2When Hornet Queen enters the battlefield, it triggers, creating four 1/1 Insect creature tokens.
  3. 3Activate Phyrexian Altar four times by sacrificing Hornet Queen and three Insect tokens, adding {3}{B}.
  4. 4When Hornet Queen and the Insect tokens die, Demon of Dark Schemes' second ability triggers four times, causing you to get {E}{E}{E}{E}.
  5. 5Activate Demon of Dark Schemes by paying {2}{B} and {E}{E}{E}{E}, putting Hornet Queen from your graveyard onto the battlefield.
  6. 6Repeat from step 2.
Demon of Dark Schemes
+Myr Battlesphere
+Pitiless Plunderer
+Viscera Seer
#6

Demon of Dark Schemes + Myr Battlesphere + Pitiless Plunderer + Viscera Seer

Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokens
  1. 1Cast Myr Battlesphere by paying {7}.
  2. 2When Myr Battlesphere enters the battlefield, it triggers, creating four 1/1 Myr artifact creature tokens.
  3. 3Activate Viscera Seer four times by sacrificing Myr Battlesphere and three Myr tokens.
  4. 4When Myr Battlesphere and the Myr tokens die, Demon of Dark Schemes' second ability and Pitiless Plunderer each trigger four times.
  5. 5Resolve all Demon of Dark Schemes triggers, causing you to get {E}{E}{E}{E}.
  6. 6Resolve all Pitiless Plunderer triggers, creating four Treasure artifact tokens.
  7. 7Resolve all Viscera Seer abilities, causing you to scry 1 four times.
  8. 8Activate three Treasures by tapping and sacrificing them, adding {2}{B}.
Automated Assembly Line
+Gonti's Aether Heart
+Demon of Dark Schemes
+Grinding Station
#7

Automated Assembly Line + Gonti's Aether Heart + Demon of Dark Schemes + Grinding Station

Infinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggers
  1. 1Activate Automated Assembly Line by paying {E}{E}{E}, creating a 3/3 Robot artifact creature token.
  2. 2When the Robot enters the battlefield, Gonti's Aether Heart and Grinding Station trigger.
  3. 3Resolve the Gonti's Aether Heart trigger, causing you to get {E}{E}.
  4. 4Resolve the Grinding Station trigger, untapping it.
  5. 5Activate Grinding Station by tapping it and sacrificing the Robot.
  6. 6When the Robot dies, Demon of Dark Schemes' second ability triggers, causing you to get {E}.
  7. 7Resolve the Grinding Station ability, causing target player to mill three cards.
  8. 8Repeat.
Automated Assembly Line
+Gonti's Aether Heart
+Demon of Dark Schemes
+Shilgengar, Sire of Famine
#8

Automated Assembly Line + Gonti's Aether Heart + Demon of Dark Schemes + Shilgengar, Sire of Famine

Infinite artifact tokensInfinite creature LTBInfinite creature ETBInfinite creature sacrifice triggers
  1. 1Activate Automated Assembly Line by paying {E}{E}{E}, creating a 3/3 Robot artifact creature token.
  2. 2When the Robot enters the battlefield, Gonti's Aether Heart triggers, causing you to get {E}{E}.
  3. 3Activate Shilgengar by sacrificing the Robot.
  4. 4When the Robot dies, Demon of Dark Schemes' second ability triggers, causing you to get {E}.
  5. 5Resolve the Shilgengar ability
  6. 6Repeat.

Related cards and tokens

03

Legal formats

historictimelessgladiatorpioneermodernlegacyvintagepennycommanderoathbreakerbrawlcompetitivebrawlduel
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