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Rules guide · Legendary Creature

Denethor, Stone SeerHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Tales of Middle-earth Commander· June 23, 2023
Carte Magic Denethor, Stone Seer

Denethor, Stone Seer is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

When Denethor enters, scry 2. {3}{R}, {T}, Sacrifice Denethor: Target player becomes the monarch. Denethor deals 3 damage to any target.

Complete guide

Denethor, Stone Seer is a versatile Human Noble that rewards you both for entering the battlefield and for making his ultimate sacrifice. By combining strategic foresight with the political power of the throne, he ensures you control the flow of the game even as he exits it. This card is a powerful engine for decks looking to introduce the monarch mechanic into the game while dealing precise damage.

Predict and Provoke

When Denethor enters the battlefield, you immediately scry 2, allowing you to filter your draws and set up your game plan. His second ability is a complex utility tool: for four mana and a sacrifice, he makes a target player the monarch and deals 3 damage to any target. This allows you to either claim the crown for yourself to draw extra cards or give it to an opponent to incite combat between other players, all while removing a threat or finishing off a low-loyalty planeswalker.

The Sequence of Sacrifice

To activate the second ability, you must pay the mana, tap Denethor, and sacrifice him as part of the cost. Once on the stack, you choose a target player to become the monarch and a target to receive 3 damage. If the damage target becomes illegal before resolution, the ability still resolves and the player becomes the monarch. If the player target becomes illegal, the ability will still attempt to deal damage to the other target. Once a player becomes the monarch, the previous monarch loses that status immediately.

Understanding the Crown

A common mistake is forgetting that the monarch's draw trigger happens at the beginning of the end step. If Denethor makes you the monarch during your post-combat main phase, you will draw a card very soon. Additionally, remember that the monarch is a game-wide status. Once Denethor introduces it, the only way to lose it is for another player to deal combat damage to you or for another effect to name a new monarch.

Strategic Timing

The best time to activate Denethor's sacrifice ability is often at the end of an opponent's turn. This ensures you become the monarch right before your own turn begins, protecting you from losing the crown to combat damage before you can benefit from the end-step draw. Alternatively, use it during combat to finish off a creature that was just blocked, utilizing the 3 damage as a removal spell.

Interaction examples

Setup and Execution

You cast Denethor, Stone Seer and use his enters-the-battlefield ability to scry 2, putting a land on the bottom and a powerful spell on top. On your next turn, you tap Ornithopter of Paradise for mana and pay the remaining cost to sacrifice Denethor. You target yourself to become the monarch and target an opponent's small creature with the 3 damage. Denethor dies, the creature is destroyed, and you now have the crown.

Maintaining the Throne

If your opponent controls the crown and a Professional Face-Breaker with menace, they are likely to generate Treasures and cards. You can activate Denethor, Stone Seer to target yourself, taking the monarch status away from them instantly. Then, you can use the 3 damage to target the Professional Face-Breaker, removing their engine and securing your position as the rightful ruler.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Denethor, Stone Seer

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    The game starts with no monarch. Once an effect makes one player the monarch, the game will have exactly one monarch from that point forward. As a player becomes the monarch, the current monarch (if any) ceases being the monarch.

    Card named in this ruling

  2. #2· Wizards of the Coast

    There are two inherent triggered abilities associated with being the monarch. These triggered abilities have no source and are controlled by the player who was the monarch at the time the abilities triggered. The full texts of these abilities are "At the beginning of the monarch's end step, that player draws a card" and "Whenever a creature deals combat damage to the monarch, its controller becomes the monarch."

    Card named in this ruling

  3. #3· Wizards of the Coast

    If the triggered ability that causes the monarch to draw a card goes on the stack and a different player becomes the monarch before that ability resolves, the first player will still draw the card.

    Card named in this ruling

  4. #4· Wizards of the Coast

    If the monarch leaves the game during another player's turn, that player becomes the monarch. If the monarch leaves the game during their turn, the next player in turn order becomes the monarch.

    Card named in this ruling

  5. #5· Wizards of the Coast

    If combat damage dealt to the monarch causes that player to lose the game, the triggered ability that causes the controller of the attacking creature to become the monarch doesn't resolve. In most cases, the controller of the attacking creature will still become the monarch as it is likely their turn.

    Card named in this ruling

Related cards and tokens

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Legal formats

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