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Rules guide · Instant

Desecrate RealityHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Commander Masters· August 4, 2023
Carte Magic Desecrate Reality

Desecrate Reality is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

For each opponent, exile up to one target permanent that player controls with an even mana value. (Zero is even.) Adamant — If at least three colorless mana was spent to cast this spell, return a permanent card with an odd mana value from your graveyard to the battlefield.

Complete guide

Desecrate Reality is a powerful colorless instant that reshapes the battlefield by removing even-costed threats from every opponent simultaneously. With its adamant ability, it rewards players who commit to colorless mana by reviving an odd-costed permanent from their graveyard. This spell provides immense value in multiplayer games, acting as both mass removal and recursion.

Understanding Mana Values

Desecrate Reality targets permanents with an even mana value, which includes anything with a cost of 0, 2, 4, 6, and so on. Crucially, tokens that are not copies and land cards have no mana cost, meaning their mana value is zero, which is considered an even number for this effect. If a permanent has {X} in its mana cost, such as a creature on the battlefield, X is treated as zero.

The Adamant Reward

The adamant keyword checks exactly what mana was spent to cast the spell. If at least three colorless mana ({C}) was used, you get to return a permanent card with an odd mana value (1, 3, 5, etc.) from your graveyard to the battlefield. This happens during the resolution of the spell, after the exile targets are chosen and processed. Note that if you copy this spell, no mana was spent to cast the copy, so the adamant effect will not trigger for the duplicate.

Targeting Rules and Resolution

You must choose targets for each opponent as you cast the spell. Since the text says 'up to one,' you can choose zero targets for a specific opponent if they have no valid even-costed permanents or if you wish to avoid a certain interaction. If an opponent's target becomes illegal before resolution, that specific target remains in its current zone, but the rest of the spell, including the adamant effect, still resolves as long as at least one target is still legal.

Interaction examples

Universal Removal

Unlike Scour from Existence which can exile any one permanent for seven mana, Desecrate Reality targets one even-mana permanent per opponent. In a four-player game, you could exile three different permanents (like a mana rock, a token, and a 6-drop creature) for the same mana cost, provided they all have even mana values.

Countering the Eldrazi

If you cast Desecrate Reality targeting an opponent's creature with power 7 or greater, that opponent can respond with Not of This World. Because Desecrate Reality targets a permanent they control, the condition for Not of This World is met. If they control a creature with power 7 or greater, they can even cast it for zero mana to counter your spell and prevent both the exile and the adamant recursion.

Adamant and Mana Spending

If you spend {4} green mana and {3} colorless mana to cast Desecrate Reality, the adamant condition is met because at least three colorless mana was used. You would exile the targets and then return an odd-mana permanent, such as a 3-cost enchantment, from your graveyard to the battlefield. If you used 7 green mana via an effect, you would still exile the targets, but you would not get the permanent back.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Desecrate Reality

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Cards with no mana cost, like land cards, have a mana value of zero.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    If a card has {X} in its mana cost, X is zero when it's in any zone but the stack.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    If an effect allows you to cast a spell without paying its mana cost, you can't choose to cast it and pay unless another rule or effect allows you to cast that spell for a cost. Similarly, you can't waive a cost reduction unless that effect says you may.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    Adamant effects check what mana was actually spent to cast a spell. If an effect allows you to spend mana "as though it were mana" of any color or type, that allows you to spend mana you couldn't otherwise spend, but it doesn't change what mana you spent to cast the spell.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    If you copy a spell that has an adamant ability, no mana was spent to cast the copy at all, so that ability won't apply.

    No other card is named in this ruling.

02

Legal formats

legacyvintagecommanderoathbreakerduel
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