Detention Chariot is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
When this Vehicle enters, exile target artifact or creature an opponent controls until this Vehicle leaves the battlefield. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) Cycling(
, Discard this card: Draw a card.)
Complete guide
Detention Chariot is a versatile white Vehicle that combines powerful removal with the flexibility of the cycling mechanic. Whether you are looking to temporarily neutralize a threat or dig deeper into your deck, this artifact provides a reliable utility for any control or midrange strategy.
What It Does
Detention Chariot features a triggered ability that exiles a target artifact or creature an opponent controls for as long as the Chariot remains on the battlefield. Additionally, it has the Crew 3 keyword, allowing it to become a creature when you tap enough power, and a Cycling ability that lets you trade it for a new card early in the game.
Step-by-Step Resolution
When Detention Chariot enters the battlefield, its ability triggers and goes on the stack. You choose a target artifact or creature owned by an opponent. Once the ability resolves, the target is exiled. This effect is a single continuous duration; the moment Detention Chariot leaves the battlefield for any reason—whether destroyed, exiled, or returned to your hand—the exiled card immediately returns to the battlefield under its owner's control.
Common Mistakes
The most important timing to watch is the 'leaves the battlefield' clause. If Detention Chariot is destroyed while its triggered ability is still on the stack, the target will never be exiled at all. Also, remember that since it is a Vehicle, it only becomes a creature after you pay the Crew cost; it cannot attack or block on the turn it enters unless you have a way to give it Haste.
When to Play It
Play Detention Chariot when you need to remove a high-value permanent, such as a mana rock or a large creature, to regain tempo. If you find yourself in a situation where six mana is too expensive or you need to find a specific land or answer, use the Cycling ability for just one white mana to draw a fresh card instead.
Interaction examples
If your opponent controls a Gilded Lotus, you can play Detention Chariot. When it enters, target the Gilded Lotus. Upon resolution, the Lotus is exiled, cutting off your opponent's access to extra mana. The Lotus will only return if the Chariot is removed from the battlefield.
When an opponent has Vanquisher's Banner providing a power boost to their army, you can use Detention Chariot to exile it. This immediately removes the +1/+1 buff from their creatures. If the Chariot is later destroyed, the Banner returns, and your opponent will choose a creature type for it all over again.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Detention Chariot
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
If this Vehicle leaves the battlefield before its triggered ability resolves, the target will never be exiled.
No other card is named in this ruling.
Legal formats
Commentaires
- Sois le premier à commenter cette carte.
Read next
Meta decks with Detention Chariot
No archived Top 8 deck with this card yet.



Gilded Lotus
Vanquisher's Banner