Detonate is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Destroy target artifact with mana value X. It can't be regenerated. Detonate deals X damage to that artifact's controller.
Complete guide
Detonate is a classic red sorcery that allows you to efficiently dismantle your opponent's artifacts while dealing direct damage to their controller. This spell offers a two-for-one advantage by removing a mechanical threat and lowering your opponent's life total simultaneously. It is a versatile tool for any red deck facing down powerful artifacts in the early or late game.
Precision Destruction
When you cast Detonate, you must choose a value for X and a target artifact with a mana value exactly equal to X. Unlike some destruction spells that target anything, Detonate requires precise alignment between the mana spent on the variable X and the cost of the artifact you intend to destroy. Additionally, the targeted artifact cannot be saved by regeneration effects, ensuring the permanent stays in the graveyard.
Step-by-Step Resolution
First, you declare the value of X and choose a legal target. When the spell resolves, it checks if the target is still legal. If it is, the artifact is destroyed and its controller is dealt X damage. If the artifact has already left the battlefield or gained protection from red before Detonate resolves, the entire spell fails to resolve, and no damage is dealt to the player.
Common Pitfalls
The most common mistake with Detonate is miscalculating the mana value of the target. Remember that for tokens, the mana value is usually 0 unless they are a copy of another permanent. Also, be aware that if your opponent sacrifices the artifact in response to your spell, you will not deal any damage to them because the spell loses its target.
Strategic Timing
Because Detonate is a sorcery, you should plan to use it during your main phase to clear away blockers or problematic utility artifacts. It is particularly effective against high-cost artifacts where the damage dealt to the opponent can significantly swing the momentum of the game in your favor.
Interaction examples
If you target a non-creature artifact token with a mana value of 0, you cast Detonate where X is 0. The artifact is destroyed, but the opponent takes 0 damage. You only pay one red mana for this exchange.
If you cast Detonate for X=5 to destroy a Gilded Lotus, and your opponent uses another effect to exile that Lotus in response, Detonate is removed from the stack. Unlike Vandalblast, which might hit other targets if overloaded, Detonate relies entirely on its single target to resolve its damage component.
After using Faithless Looting to dig through your library for answers, you find Detonate. If your opponent controls an artifact with mana value 3, you must pay three generic mana and one red mana (total 4) to destroy it and deal 3 damage to that player.
While Megaton's Fate offers a broad board wipe or artifact destruction with a bonus, Detonate allows for a more surgical strike. If an opponent has a single high-value artifact, Detonate ensures that player takes damage proportional to that artifact's cost, whereas Megaton's Fate would prioritize different outcomes.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Detonate
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
If the artifact becomes an illegal target before resolution, then no damage is done.
No other card is named in this ruling.
Interactions with other cards
These cards' text mentions Detonate.
Legal formats
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Meta decks with Detonate
No archived Top 8 deck with this card yet.



Vandalblast
Faithless Looting
Megaton's Fate