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Rules guide · Enchantment

Dictate of KarametraHow it works & interactions with other cards

By the ManaCount desk· 4 min read· Journey into Nyx· May 2, 2014
Carte Magic Dictate of Karametra

Dictate of Karametra is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Flash Whenever a player taps a land for mana, that player adds one mana of any type that land produced.

Complete guide

Dictate of Karametra is a powerful enchantment that accelerates the mana production of every player at the table. With its Flash keyword, you can strategically time its arrival to ensure you are the first to reap its explosive benefits. Because it affects all players, mastering the timing of this card is the key to turning the tide of a game.

What it Does

Dictate of Karametra is a global mana doubler. Whenever a land is tapped for mana, its triggered ability adds one additional mana of any type that the land already produced. Because it has Flash, you can cast it at the end of an opponent's turn, allowing you to untap and be the first player with access to double mana during your own turn.

How it Resolves Step by Step

First, a player activates a mana ability of a land they control, such as tapping a Forest for Green mana. This action causes Dictate of Karametra's ability to trigger and go on the stack. When the trigger resolves, that player adds one additional mana to their mana pool of a type that the land produced. This is a triggered mana ability, meaning it does not use the stack if the land's original ability didn't, resolving immediately so the player can spend the mana right away.

Common Mistakes

A frequent error is forgetting that this effect applies to every player, not just the controller. Additionally, remember that this is a triggered ability that responds to tapping a land for mana; it does not double mana from non-land sources like artifacts or creatures. If a land produces multiple types of mana at once, you only choose one of those types for the bonus mana provided by the Dictate.

When to Play It

The best time to cast Dictate of Karametra is usually during the end step of the opponent who acts immediately before you. This minimizes the chance that your opponents can use the extra mana before you do. It is also excellent in decks that have high mana requirements for late-game spells or activated abilities that can finish the match quickly.

Interaction examples

Setting Up Your Engine

On your opponent's end step, you flash in Dictate of Karametra. On your turn, you untap and tap five lands, yielding ten mana. You use this massive mana pool to cast Guardian Project and several creatures. As each nontoken creature enters, Guardian Project triggers to draw you cards, while Dictate of Karametra ensures you have the mana to keep casting the cards you draw.

Navigating Replacement Effects

If you have both Dictate of Karametra and Doubling Season on the battlefield, they do not interact directly. While Dictate of Karametra doubles your mana, Doubling Season only affects tokens and counters. Therefore, tapping a land will still only result in one extra mana from the Dictate, as mana is not a token or a counter.

Mana Type Selection

Suppose you tap a land that produces either Red or Green mana. You choose to produce Red mana. Dictate of Karametra triggers, and you must add one Red mana to your mana pool, as that is the type of mana the land produced in this instance. You cannot choose Green for the bonus mana if the land produced Red.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Dictate of Karametra

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

02

Popular combos

Real combos played by the community, sorted by popularity.

Magus of the Candelabra
+Staff of Domination
+Dictate of Karametra
#1

Magus of the Candelabra + Staff of Domination + Dictate of Karametra

Infinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggers
  1. 1Activate five lands by tapping them, adding at least {5}.
  2. 2Dictate of Karametra triggers five times, adding at least {5}.
  3. 3Activate Magus of the Candelabra by paying {5} and tapping it, untapping five lands.
  4. 4Activate Staff of Domination's third ability by paying {3} and tapping it, untapping Magus of the Candelabra.
  5. 5Activate Staff of Domination's first ability by paying {1}, untapping Staff of Domination.
  6. 6Repeat.
  7. 7Once you have infinite mana, you may use it to activate Staff of Domination's other abilities.
Ashaya, Soul of the Wild
+Magus of the Candelabra
+Dictate of Karametra
#2

Ashaya, Soul of the Wild + Magus of the Candelabra + Dictate of Karametra

Infinite mana lands you control can produceInfinite green mana
  1. 1Activate two lands by tapping them, adding at least {2}.
  2. 2Dictate of Karametra triggers twice, adding {2}.
  3. 3Activate Magus of the Candelabra by paying {3} and tapping it, untapping the two lands and Magus of the Candelabra.
  4. 4Repeat.
Palinchron
+Dictate of Karametra
#3

Palinchron + Dictate of Karametra

Infinite creature ETBInfinite creature LTBInfinite mana lands you control can produceInfinite storm count
  1. 1Activate six lands by tapping them, adding at least {4}{U}{U}.
  2. 2Dictate of Karametra triggers six times, adding {4}{U}{U}.
  3. 3Cast Palinchron by paying {5}{U}{U}.
  4. 4When Palinchron enters the battlefield, it triggers, untapping up to seven lands you control.
  5. 5Activate Palinchron by paying {2}{U}{U}, returning it to your hand from the battlefield.
  6. 6Repeat.
Ashaya, Soul of the Wild
+Pili-Pala
+Dictate of Karametra
#4

Ashaya, Soul of the Wild + Pili-Pala + Dictate of Karametra

Infinite colored mana
  1. 1Activate Pili-Pala by tapping it, adding {G}{G}.
  2. 2Activate Pili-Pala by paying {2} and untapping it, adding one mana of any color.
  3. 3Repeat.
Springheart Nantuko
+Overlord of the Hauntwoods
+Dictate of Karametra
+Spelunking
#5

Springheart Nantuko + Overlord of the Hauntwoods + Dictate of Karametra + Spelunking

Infinite creature ETBInfinite creature tokensInfinite landfall triggersInfinite tapped Mountain tokens
  1. 1Declare Overlord of the Hauntwoods as an attacker.
  2. 2Overlord of the Hauntwoods triggers, creating an untapped Everywhere land token due to Spelunking.
  3. 3When the Everywhere token enters the battlefield, Springheart Nantuko triggers.
  4. 4Holding priority, activate Everywhere by tapping it, adding {G}.
  5. 5Dictate of Karametra triggers, adding {G}.
  6. 6Resolve the Springheart Nantuko trigger, causing you to pay {1}{G} to create a token copy of Overlord of the Hauntwoods.
  7. 7When the Overlord of the Hauntwoods token enters the battlefield, it triggers, creating a tapped Everywhere land token.
  8. 8Repeat from step 3.
Springheart Nantuko
+Dryad Arbor
+Concordant Crossroads
+Dictate of Karametra
#6

Springheart Nantuko + Dryad Arbor + Concordant Crossroads + Dictate of Karametra

Infinite creature ETBInfinite tapped creature tokensInfinite landfall triggersInfinite tapped Forest tokens
  1. 1Play a land. When the land enters, Springheart Nantuko triggers, causing you to pay {1}{G} to create a token copy of Dryad Arbor.
  2. 2When the Dryad Arbor token enters, Springheart Nantuko triggers. Holding priority, activate the Dryad Arbor token by tapping it, adding {G}.
  3. 3Dictate of Karametra triggers, adding {G}.
  4. 4Resolve the Springheart Nantuko trigger, causing you to pay {1}{G} to create a token copy of Dryad Arbor.
  5. 5Repeat from step 2.
Silvanus's Invoker
+Agatha of the Vile Cauldron
+Dictate of Karametra
#7

Silvanus's Invoker + Agatha of the Vile Cauldron + Dictate of Karametra

Infinite mana lands you control can produceInfinite power and toughness for most creatures you control until end of turnInfinite untap of lands you control
  1. 1Activate a land by tapping it, adding {1}.
  2. 2Dictate of Karametra triggers, adding {1}.
  3. 3Activate Silvanus's Invoker by paying {1}, untapping the land and causing it to become an 8/8 Elemental with trample and haste in addition to its other types until end of turn.
  4. 4Repeat.
Springheart Nantuko
+Overlord of the Hauntwoods
+Tiller Engine
+Dictate of Karametra
#8

Springheart Nantuko + Overlord of the Hauntwoods + Tiller Engine + Dictate of Karametra

Infinite creature ETBInfinite creature tokensInfinite landfall triggersInfinite tapped Mountain tokens
  1. 1Declare Overlord of the Hauntwoods as an attacker.
  2. 2Overlord of the Hauntwoods triggers, creating a tapped Everywhere land token.
  3. 3When the Everywhere token enters the battlefield, Tiller Engine and Springheart Nantuko trigger.
  4. 4Resolve the Tiller Engine trigger, untapping Everywhere.
  5. 5Holding priority, activate Everywhere by tapping it, adding {G}.
  6. 6Dictate of Karametra triggers, adding {G}.
  7. 7Resolve the Springheart Nantuko trigger, causing you to pay {1}{G} to create a token copy of Overlord of the Hauntwoods.
  8. 8When the Overlord of the Hauntwoods token enters the battlefield, it triggers, creating a tapped Everywhere land token.
03

Legal formats

pioneermodernlegacyvintagepennycommanderoathbreakerduel
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