Silvanus's Invoker is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Conjure Elemental —: Untap target land you control. It becomes an 8/8 Elemental creature with trample and haste until end of turn. It's still a land.
Complete guide
Silvanus's Invoker is a formidable Dragon Druid that turns your humble lands into massive threats. By tapping into the power of the land, this creature allows you to surprise opponents with a sudden 8/8 attacker late in the game. It is a perfect inclusion for decks that can generate massive amounts of mana to fuel its Conjure Elemental ability.
What it Does
Silvanus's Invoker features an activated ability called Conjure Elemental. For the cost of eight mana, you target a land you control to untap it and transform it into an 8/8 Elemental creature with trample and haste. Because the land remains a land, it retains all its previous abilities, such as the ability to tap for mana, while gaining the stats and keywords needed to dominate the red zone.
Step-by-Step Resolution
First, you pay the activation cost of eight mana and choose a target land you control. When the ability resolves, the land untaps, even if it was already untapped. It then becomes an 8/8 creature; if the land was played this turn and hasn't been under your control since the start of your turn, it would normally have summoning sickness, but the granted haste keyword allows it to attack or tap for mana immediately.
Common Mistakes
One common mistake is forgetting that the land is still a land and can be destroyed by both creature removal and land destruction spells. Additionally, if the land is already a creature (perhaps from a previous activation), the ability will overwrite its power and toughness to 8/8, but it won't remove other types or abilities it already had. Always remember that the transformation only lasts until the end of the current turn.
When to Play It
This ability is best used during your combat phase to create a high-power attacker, or as a defensive measure during an opponent's turn to create a massive blocker. Since the ability untaps the land, you can tap the land for mana, activate Silvanus's Invoker, and then have that land available again as an 8/8 creature.
Interaction examples
You play Solemn Simulacrum to search for a basic land, putting it onto the battlefield. Later in the game, once you have eight mana available, you use Silvanus's Invoker to turn that land into an 8/8. This sequence ensures you have the mana base required to activate the expensive Conjure Elemental ability.
You use Sakura-Tribe Elder early to ramp your mana. On your opponent's turn, if they attack with a large creature, you can spend eight mana to activate Silvanus's Invoker, targeting the land you searched for earlier. The land untaps and becomes an 8/8, allowing you to block and potentially destroy the attacking creature.
Even if you just played a Forest this turn, you can spend eight mana on Silvanus's Invoker's ability. The land becomes an 8/8 and gains haste, allowing it to bypass the usual summoning sickness rules for lands that just entered the battlefield.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Silvanus's Invoker
Original English text — Wizards of the Coast / Scryfall
No additional ruling has been published for this card.
Popular combos
Real combos played by the community, sorted by popularity.
Silvanus's Invoker + Agatha of the Vile Cauldron + Gruul Turf
- 1Activate Gruul Turf by tapping it, adding
.
- 2Activate Silvanus's Invoker by paying
, untapping Gruul Turf and causing it to become an 8/8 Elemental with trample and haste in addition to its other types until end of turn.
- 3Repeat.
- 4Once you have infinite mana, you may tap and untap any other land(s) you control, and use the mana to activate Agatha of the Vile Cauldron's ability.
Agatha of the Vile Cauldron + Silvanus's Invoker + Castle Garenbrig
- 1Activate Castle Garenbrig's second ability by paying
and tapping it, adding six
that can only be spent to cast creature spells or to activate abilities of creatures.
- 2Activate Silvanus's Invoker by paying
, untapping Castle Garenbrig and causing it to become an 8/8 Elemental with trample and haste in addition to its other types until end of turn.
- 3Repeat.
- 4Once you have infinite mana, you may tap and untap any other land(s) you control, and if you control lands that can produce
and
, use the mana to activate Agatha of the Vile Cauldron's ability.
Silvanus's Invoker + Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun
- 1Activate Itlimoc by tapping it, adding at least nine
.
- 2Activate Silvanus's Invoker by paying
, causing Itlimoc to become a 8/8 Elemental with haste, and untapping Itlimoc.
- 3Repeat.
Silvanus's Invoker + Nykthos, Shrine to Nyx
- 1Activate Nykthos' second ability by paying
and tapping it, causing you to add eleven mana of any color with which you have devotion.
- 2Activate Silvanus's Invoker by paying
, causing Nykthos to become an 8/8 Elemental with haste until end of turn, and untapping it.
- 3Repeat.
Silvanus's Invoker + Gaea's Cradle
- 1Activate Gaea's Cradle by tapping it, adding at least nine
.
- 2Activate Silvanus's Invoker by paying
, causing Gaea's Cradle to become a 8/8 Elemental with haste, and untapping Gaea's Cradle.
- 3Repeat.
Silvanus's Invoker + Agatha of the Vile Cauldron + Wild Growth
- 1Activate the land with Wild Growth attached by tapping it, adding
.
- 2Wild Growth triggers, adding
.
- 3Activate Silvanus's Invoker by paying
, untapping Gruul Turf and causing it to become an 8/8 Elemental with trample and haste in addition to its other types until end of turn.
- 4Repeat.
Silvanus's Invoker + Agatha of the Vile Cauldron + Utopia Sprawl
- 1Activate the land with Utopia Sprawl attached by tapping it, adding
.
- 2Utopia Sprawl triggers, adding
.
- 3Activate Silvanus's Invoker by paying
, untapping the land and causing it to become an 8/8 Elemental with trample and haste in addition to its other types until end of turn.
- 4Repeat.
Silvanus's Invoker + Guildless Commons + Agatha of the Vile Cauldron
- 1Activate Guildless Commons by tapping it, adding
.
- 2Activate Silvanus's Invoker by paying
, untapping Guildless Commons and causing it to become an 8/8 Elemental with trample and haste in addition to its other types until end of turn.
- 3Repeat.
- 4Once you have infinite mana, you may tap and untap any other land(s) you control, and if you control lands that can produce
and
, use the mana to activate Agatha of the Vile Cauldron's ability.
Legal formats
Commentaires
- Sois le premier à commenter cette carte.
Read next
Meta decks with Silvanus's Invoker
No archived Top 8 deck with this card yet.



Solemn Simulacrum
Sakura-Tribe Elder






