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Disciple of the VaultHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Double Masters· August 7, 2020
Carte Magic Disciple of the Vault

Disciple of the Vault is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Whenever an artifact is put into a graveyard from the battlefield, you may have target opponent lose 1 life.

Complete guide

Disciple of the Vault is a cornerstone of artifact-based decks, providing a lethal way to punish opponents every time your machinery hits the scrap heap. This Human Cleric waits patiently for the sound of clashing metal to drain the life force of your enemies.

A Watcher at the Scrapyard

Disciple of the Vault features a triggered ability that monitors the battlefield for artifacts being put into a graveyard. It does not matter who controlled the artifact or why it was destroyed; as long as it moves from the battlefield to a graveyard, the ability triggers. You may then choose a target opponent to lose 1 life.

Step-by-Step Resolution

First, an artifact is moved to the graveyard (through sacrifice, destruction, or state-based actions). Next, the Disciple's ability triggers and is put onto the stack, where you must choose a target opponent. When the ability resolves, that opponent loses 1 life. Because the ability says 'you may,' you can choose not to have the opponent lose life if you wish, though you usually will!

Simultaneous Destruction

A common point of confusion is what happens when the Disciple and artifacts are destroyed at the same time, such as during a board wipe. According to official rulings, if Disciple of the Vault is put into a graveyard at the same time as one or more artifacts, its ability still triggers for each of those artifacts. The Disciple 'sees' them leaving alongside it.

Strategic Timing

This card is most effective in decks that use artifacts as resources, such as those utilizing the sacrifice-heavy 'Aristocrats' strategy. By pairing it with cards that can repeatedly sacrifice artifacts, you can bypass your opponent's blockers entirely and win the game through direct life loss.

Interaction examples

Sacrificing for Mana

If you control Disciple of the Vault and sacrifice Ornithopter of Paradise to an effect, the Ornithopter is an artifact creature going to the graveyard. This triggers the Disciple, allowing you to target an opponent to lose 1 life.

Double the Drain

If Ornithopter of Paradise is destroyed while both Disciple of the Vault and Blood Artist are on the battlefield, both will trigger. Because the Ornithopter is both an artifact and a creature, the Disciple causes 1 life loss, and Blood Artist causes 1 life loss and 1 life gain for you.

Sweeping the Board

If a spell destroys all creatures, both Disciple of the Vault and Ornithopter of Paradise are put into the graveyard simultaneously. Disciple of the Vault will trigger for the Ornithopter, ensuring your opponent loses 1 life even as your board is cleared.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Disciple of the Vault

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    If an artifact is put into a graveyard at the same time as Disciple of the Vault, its ability triggers for that artifact.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Varolz, the Scar-Striped
+Protean Hulk
+Disciple of the Vault
+Wingrattle Scarecrow
#1

Varolz, the Scar-Striped + Protean Hulk + Disciple of the Vault + Wingrattle Scarecrow

Infinite death triggersInfinite creature ETBInfinite lifelossInfinite creature LTB
  1. 1Sacrifice Protean Hulk to Varolz's regenerate ability.
  2. 2Protean Hulk's ability activates, placing Melira, Wingrattle Scarecrow, and Disciple of the Vault on the battlefield.
  3. 3Sacrifice Wingrattle Scarecrow to Varolz's regenerate ability, triggering Disciple of the Vault's ability and causing an opponent to lose 1 life.
  4. 4Wingrattle Scarecrow's persist ability activates, bringing it back to the battlefield without a -1/-1 counter due to Melira's ability.
  5. 5Repeat.
Triskelion
+Scythe of the Wretched
+Disciple of the Vault
#2

Triskelion + Scythe of the Wretched + Disciple of the Vault

Infinite death triggersInfinite creature ETBInfinite lifelossInfinite creature LTB
  1. 1Activate Triskelion's ability by removing a +1/+1 counter from it to deal 1 damage to itself.
  2. 2Repeat step 1 an additional 2 times, killing Triskelion.
  3. 3Scythe of the Wretched triggers, returning Triskelion to the battlefield with Scythe of the Wretched attached to it.
  4. 4Disciple of the Vault triggers, losing target opponent 1 life.
  5. 5Repeat.
Vazi, Keen Negotiator
+March of the Machines
+Intruder Alarm
+Disciple of the Vault
#3

Vazi, Keen Negotiator + March of the Machines + Intruder Alarm + Disciple of the Vault

Infinite lifelossInfinite mana creatures you control can produceInfinite untap of creaturesInfinite creature ETB for target opponent
  1. 1Activate Vazi by tapping it, causing an opponent to create at least one Treasure token.
  2. 2The Treasure(s) enter the battlefield as a 0/0 creature and die as a state-based action due to having 0 toughness, triggering Intruder Alarm and Disciple of the Vault that many times.
  3. 3Resolve all Intruder Alarm triggers, untapping all creatures.
  4. 4Resolve all Disciple of the Vault triggers, causing an opponent to lose 1 life for each trigger.
  5. 5Repeat.
Vazi, Keen Negotiator
+Titania's Song
+Intruder Alarm
+Disciple of the Vault
#4

Vazi, Keen Negotiator + Titania's Song + Intruder Alarm + Disciple of the Vault

Infinite lifelossInfinite mana creatures you control can produceInfinite untap of creaturesInfinite creature ETB for target opponent
  1. 1Activate Vazi by tapping it, causing an opponent to create at least one Treasure token.
  2. 2The Treasure(s) enter the battlefield as a 0/0 creature and die as a state-based action due to having 0 toughness, triggering Intruder Alarm and Disciple of the Vault that many times.
  3. 3Resolve all Intruder Alarm triggers, untapping all creatures.
  4. 4Resolve all Disciple of the Vault triggers, causing an opponent to lose 1 life for each trigger.
  5. 5Repeat.
03

Legal formats

modernlegacyvintagecommanderoathbreakerpaupercommanderduelpredhtlr
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