Doc Samson, Super Psychiatrist is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
01
Official card text
If you would put one or more counters on a permanent you control, put that many plus one of each of those kinds of counters on that permanent instead.: Add X mana of any one color, where X is Doc Samson's power.
How it works : Doc Samson, Super Psychiatrist
Original English text — Wizards of the Coast / Scryfall
No additional ruling has been published for this card.
02
Popular combos
Real combos played by the community, sorted by popularity.
#1
Aggravated Assault + Doc Samson, Super Psychiatrist
Infinite colored manaInfinite combat phasesInfinite mana creatures you control can produceInfinite untap of creatures you control
- 1Activate Doc Samson by tapping it, adding at least
.
- 2Activate Aggravated Assault by paying
, causing you to untap all creatures you control and to get an additional combat and main phase after this one.
- 3Repeat.
#2
Staff of Domination + Doc Samson, Super Psychiatrist
Infinite card drawInfinite colored manaInfinite draw triggersInfinite lifegain
- 1Activate Doc Samson by tapping it, adding at least five mana of any color.
- 2Activate Staff of Domination's third ability by paying
and tapping it, untapping Doc Samson.
- 3Activate Staff of Domination's first ability by paying
, untapping it.
- 4Repeat.
#3
Umbral Mantle + Doc Samson, Super Psychiatrist
Infinite colored manaInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinitely large creature until end of turn
- 1Activate Doc Samson by tapping it, adding at least three mana of any color.
- 2Activate Doc Samson by paying
and untapping it, giving it +2/+2 until end of turn.
- 3Repeat.
#4
Freed from the Real + Doc Samson, Super Psychiatrist
Infinite colored mana
- 1Activate Doc Samson by tapping it, adding at least
- 2Activate Freed from the Real by paying
, untapping Doc Samson.
- 3Repeat.
#5
Gatta and Luzzu + Walking Ballista + Doc Samson, Super Psychiatrist
Infinite +1/+1 counters on a creatureInfinite damage
- 1Cast Gatta and Luzzu by paying
.
- 2When Gatta and Luzzu enters the battlefield, it triggers, targeting Walking Ballista.
- 3Activate Walking Ballista by removing a +1/+1 counter from it, targeting itself, but instead putting two +1/+1 counters on it due to Gatta and Luzzu and Doc Samson.
- 4Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to any target.
- 5Repeat from step 3.
#6
Vigor + Walking Ballista + Doc Samson, Super Psychiatrist
Infinite +1/+1 counters on creatures you controlInfinite damage
- 1Activate Walking Ballista by removing a +1/+1 counter on it, targeting itself, but putting two +1/+1 counters on it due to Vigor.
- 2Activate Walking Ballista by removing a +1/+1 counter on it, dealing 1 damage to any target.
- 3Repeat.
#7
Sword of the Paruns + Doc Samson, Super Psychiatrist
Infinite colored manaInfinite mana creatures you control can produceInfinite untap of creatures you control
- 1Activate Doc Samson by tapping it, adding at least four mana of any color.
- 2Activate Sword of the Paruns by paying
, untapping Doc Samson.
- 3Repeat.
#8
Pemmin's Aura + Doc Samson, Super Psychiatrist
Infinite colored mana
- 1Activate Doc Samson by tapping it, adding at least
- 2Activate Pemmin's Aura by paying
, untapping Doc Samson.
- 3Repeat.
03
Legal formats
standardfuturehistorictimelessgladiatorpioneermodernlegacyvintagecommanderoathbreakerstandardbrawlbrawlcompetitivebrawlalchemyduel
Commentaires
- Sois le premier à commenter cette carte.
Read next
Meta decks with Doc Samson, Super Psychiatrist
No archived Top 8 deck with this card yet.













