← MTG Rules

Rules guide · Instant

Drag to the UnderworldHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Theros Beyond Death· January 24, 2020
Carte Magic Drag to the Underworld

Drag to the Underworld is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

This spell costs {X} less to cast, where X is your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.) Destroy target creature.

Complete guide

Drag to the Underworld is a powerful black removal spell that rewards you for leaning heavily into its color. While its base cost might seem high for an instant, your devotion to black can significantly discount its price, making it a highly efficient answer to threats.

Understanding Devotion and Reductions

Drag to the Underworld features a cost reduction ability based on your devotion to black. To calculate this, count the total number of black mana symbols in the mana costs of all permanents you control on the battlefield. Each symbol reduces the generic mana portion of the spell's cost by {1}. Note that this cannot reduce the colored mana requirement; you must always pay at least {B}{B} to cast this spell.

Casting Step-by-Step

When you cast Drag to the Underworld, you first announce the spell and choose your target creature. Next, you calculate the cost by taking the initial {2}{B}{B} and subtracting {1} for each black mana symbol you control. Once you begin this process, opponents cannot respond by destroying your permanents to increase the cost. You pay the final amount and the spell is officially cast and put onto the stack.

Common Mistakes

A frequent error is trying to count mana symbols in text boxes, like activated ability costs; only symbols in the upper right corner (or the left side for certain layouts) of your permanents count. Additionally, remember that while the cost you pay changes, the mana value of Drag to the Underworld remains 4. This is important for cards that care about the mana value of spells on the stack.

When to Play It

This spell is best utilized in mono-black or heavy-black decks where your devotion is consistently high. Unlike spells with fixed alternative costs, Drag to the Underworld scales with your board state. It is an excellent inclusion when you need reliable, instant-speed interaction that won't strain your mana pool in the mid-to-late game.

Interaction examples

Scaling Costs with Permanents

If you control a creature with a mana cost of {B}{B}, your devotion to black is two. When you cast Drag to the Underworld, the cost is reduced by {2}, meaning you only pay {B}{B} to destroy a target creature.

Comparing Efficiency

While Deadly Rollick offers a free cast if you control your commander, Drag to the Underworld provides a similar efficiency in non-Commander formats or when your commander isn't present. If your devotion is 2 or more, both spells become highly competitive, though Drag to the Underworld destroys the target while Deadly Rollick exiles it.

Versatility in Removal

In a deck using Fell the Profane // Fell Mire, you have flexibility against planeswalkers. However, Drag to the Underworld is often easier to cast for a low mana investment during your opponent's turn if you have an established board of black permanents, allowing you to keep mana open for other plays.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Drag to the Underworld

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    To determine the total cost of a spell, start with the mana cost or alternative cost you're paying, add any cost increases, then apply any cost reductions (such as that of Drag to the Underworld). The mana value of the spell remains unchanged, no matter what the total cost to cast it was.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    The cost reduction ability reduces only the generic mana in Drag to the Underworld's cost. The colored mana must still be paid.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    Once you announce that you're casting a spell, no player may take actions until the spell has been paid for. Notably, opponents can't try to change by how much Drag to the Underworld's cost is reduced.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    Colorless and generic mana symbols ({C}, {0}, {1}, {2}, {X}, and so on) in mana costs of permanents you control don't count toward your devotion to any color.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    Mana symbols in the text boxes of permanents you control don't count toward your devotion to any color.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    Hybrid mana symbols, monocolored hybrid mana symbols, and Phyrexian mana symbols do count toward your devotion to their color(s).

    No other card is named in this ruling.

  7. #7· Wizards of the Coast

    If an activated ability or triggered ability has an effect that depends on your devotion to a color, you count the number of mana symbols of that color among the mana costs of permanents you control as the ability resolves. The permanent with that ability will be counted if it's still on the battlefield at that time.

    No other card is named in this ruling.

  8. #8· Wizards of the Coast

    If you put an Aura on an opponent's permanent, you still control the Aura, and mana symbols in its mana cost count towards your devotion.

    No other card is named in this ruling.

02

Legal formats

historictimelessgladiatorpioneermodernlegacyvintagepennycommanderoathbreakerbrawlcompetitivebrawlduel
0 Image

Commentaires

  • Sois le premier à commenter cette carte.

Read next

Meta decks with Drag to the Underworld

No archived Top 8 deck with this card yet.

Explore the meta
Official source