← MTG Rules

Rules guide · Creature

Drift of PhantasmsHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Ravnica Remastered· January 12, 2024
Carte Magic Drift of Phantasms

Drift of Phantasms is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Defender (This creature can't attack.) Flying Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

Complete guide

Drift of Phantasms is a versatile blue creature that serves as both a sturdy defensive wall and a precise search engine for your deck. Its Transmute ability allows you to exchange it for the perfect answer or threat when you need it most. Whether you need a blocker or a specific three-mana spell, this Spirit has you covered.

What it does

Drift of Phantasms is a 0/5 creature with Flying and Defender. While its stats make it an excellent blocker against aggressive decks, its primary utility lies in the Transmute keyword. By paying its Transmute cost and discarding it, you can search your library for any card with a mana value of exactly 3.

How it resolves step by step

To Transmute Drift of Phantasms, you must first ensure it is your main phase and the stack is empty. You pay one generic and two blue mana, then discard Drift of Phantasms as the activation cost. Once the ability resolves, you search your library for a card with mana value 3, reveal it to all players, put it into your hand, and finally shuffle your library.

Common Mistakes

The most common error is attempting to Transmute at instant speed; remember that Transmute can only be activated when you could cast a sorcery. Additionally, Transmute only searches for cards with the same mana value as the discarded card (3), not less. Even if a card has a different color or type, as long as its mana value is 3, it is a valid target.

When to play it

Play Drift of Phantasms as a creature if you are facing early aggression from flyers and need a high-toughness blocker to stabilize the board. Use the Transmute ability in the mid-to-late game when you have enough mana to cast the card you are searching for, allowing you to find a silver bullet to win the game.

Interaction examples

Finding Utility

If you need to ramp into more mana or prepare for a future turn, you might consider your options. However, since Solemn Simulacrum has a mana value of 4, Drift of Phantasms cannot search for it. You must find a card with a mana value of exactly 3.

Searching for Power

If you have Drift of Phantasms in hand and need to double your triggered abilities, you can activate Transmute by paying one generic and two blue mana. Since Roaming Throne has a mana value of 4, Drift of Phantasms cannot find it. You must select a card with a mana value of 3 from your library instead.

Defensive Utility

Against a deck with small flying creatures, you can simply cast Drift of Phantasms for two generic and one blue mana. Its 5 toughness and Flying ability allow it to block most early-game threats indefinitely, providing you the time needed to draw into your win conditions.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Drift of Phantasms

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

02

Legal formats

modernlegacypaupervintagecommanderoathbreakerpaupercommanderduelpredhtlr
0 Image

Commentaires

  • Sois le premier à commenter cette carte.

Read next

Meta decks with Drift of Phantasms

No archived Top 8 deck with this card yet.

Explore the meta
Official source