Driftgloom Coyote is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
When this creature enters, exile target creature an opponent controls until this creature leaves the battlefield. If that creature had power 2 or less, put a +1/+1 counter on this creature.
How it works : Driftgloom Coyote
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
If Driftgloom Coyote leaves the battlefield before its triggered ability resolves, the target creature won’t be exiled.
No other card is named in this ruling.
- #2· Wizards of the Coast
Auras attached to the exiled creature will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled.
No other card is named in this ruling.
- #3· Wizards of the Coast
If a token is exiled this way, it will cease to exist and won’t return to the battlefield.
No other card is named in this ruling.
- #4· Wizards of the Coast
Use the power of the exiled creature as it last existed on the battlefield to determine whether or not to put a +1/+1 counter on Driftgloom Coyote.
No other card is named in this ruling.
Legal formats
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Meta decks with Driftgloom Coyote
No archived Top 8 deck with this card yet.




