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Rules guide · Land

Drifting MeadowHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Dominaria Remastered· January 13, 2023
Carte Magic Drifting Meadow

Drifting Meadow is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

This land enters tapped. {T}: Add {W}. Cycling {2} ({2}, Discard this card: Draw a card.)

Complete guide

Drifting Meadow is a classic utility land that offers flexibility for white-aligned decks. While it provides mana, its ability to cycle away when not needed makes it a valuable inclusion in any mana base. This land ensures you never stay stuck with an extra land when you desperately need a fresh spell.

What It Does

Drifting Meadow is a non-basic land that produces white mana. However, it enters the battlefield tapped, meaning you cannot use it the turn you play it. Its primary advantage is the Cycling ability, which allows you to discard the card from your hand for two generic mana to draw a new card.

How It Resolves Step by Step

When you play Drifting Meadow as your land for the turn, it enters the battlefield sideways (tapped) and does not use the stack. To use the Cycling ability, you must have the card in your hand. You pay two generic mana and discard Drifting Meadow as a cost; this puts the Cycling ability on the stack. Once that ability resolves, you draw one card.

Common Mistakes

A common error is trying to cycle Drifting Meadow while it is on the battlefield; Cycling only works from your hand. Additionally, remember that playing a land and cycling a card are different actions. Cycling uses the stack and can be countered by specific abilities, whereas playing a land does not use the stack and cannot be responded to.

When to Play It

Play Drifting Meadow early in the game if you need to ensure you hit your white mana requirements, but be mindful of the tempo loss since it enters tapped. In the late game, if you already have enough mana sources, it is usually better to spend two mana to cycle it and find a more impactful card.

Interaction examples

Fixing Your Colors

If you have both cards in hand on turn one, playing Command Tower allows for immediate mana. If you play Drifting Meadow, it enters tapped, and you must wait until turn two to tap it for white mana to supplement your Command Tower.

Responding to Opponent Lands

If your opponent controls only a Drifting Meadow, your Exotic Orchard can tap for white mana. If you choose to cycle Drifting Meadow instead of playing it, your opponent's Exotic Orchard will not be able to produce white mana from it since Drifting Meadow is in your graveyard, not on the battlefield.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Drifting Meadow

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

02

Popular combos

Real combos played by the community, sorted by popularity.

Escape Protocol
+Fluctuator
+Bone Miser
+Eternal Witness
#1

Escape Protocol + Fluctuator + Bone Miser + Eternal Witness

Infinite black manaInfinite card drawInfinite creature ETBInfinite creature LTB
  1. 1Activate Drifting Meadow's cycling ability by paying {0} and discarding it.
  2. 2Bone Miser, Drifting Meadow, and Escape Protocol trigger.
  3. 3Resolve the Bone Miser trigger, adding {B}{B}.
  4. 4Resolve the Drifting Meadow trigger, drawing a card.
  5. 5Resolve the Escape Protocol trigger, causing you to pay {1} to blink Eternal Witness.
  6. 6Eternal Witness enters the battlefield, returning Drifting Meadow from your graveyard to your hand.
  7. 7Repeat.
Escape Protocol
+Fluctuator
+Bone Miser
+Tilling Treefolk
#2

Escape Protocol + Fluctuator + Bone Miser + Tilling Treefolk

Infinite black manaInfinite card drawInfinite creature ETBInfinite creature LTB
  1. 1Activate Drifting Meadow's cycling ability by paying {0} and discarding it.
  2. 2Bone Miser, Drifting Meadow, and Escape Protocol trigger.
  3. 3Resolve the Bone Miser trigger, adding {B}{B}.
  4. 4Resolve the Drifting Meadow trigger, drawing a card.
  5. 5Resolve the Escape Protocol trigger, causing you to pay {1} to blink Tilling Treefolk.
  6. 6Tilling Treefolk enters the battlefield, returning Drifting Meadow and up to one other land from your graveyard to your hand.
  7. 7Repeat.
Escape Protocol
+Fluctuator
+Bone Miser
+Cartographer
#3

Escape Protocol + Fluctuator + Bone Miser + Cartographer

Infinite black manaInfinite card drawInfinite creature ETBInfinite creature LTB
  1. 1Activate Drifting Meadow's cycling ability by paying {0} and discarding it.
  2. 2Bone Miser, Drifting Meadow, and Escape Protocol trigger.
  3. 3Resolve the Bone Miser trigger, adding {B}{B}.
  4. 4Resolve the Drifting Meadow trigger, drawing a card.
  5. 5Resolve the Escape Protocol trigger, causing you to pay {1} to blink Cartographer.
  6. 6Cartographer enters the battlefield, returning Drifting Meadow from your graveyard to your hand.
  7. 7Repeat.
Escape Protocol
+Fluctuator
+Bone Miser
+Greenwarden of Murasa
#4

Escape Protocol + Fluctuator + Bone Miser + Greenwarden of Murasa

Infinite black manaInfinite card drawInfinite creature ETBInfinite creature LTB
  1. 1Activate Drifting Meadow's cycling ability by paying {0} and discarding it.
  2. 2Bone Miser, Drifting Meadow, and Escape Protocol trigger.
  3. 3Resolve the Bone Miser trigger, adding {B}{B}.
  4. 4Resolve the Drifting Meadow trigger, drawing a card.
  5. 5Resolve the Escape Protocol trigger, causing you to pay {1} to blink Greenwarden of Murasa.
  6. 6Greenwarden of Murasa enters the battlefield, returning Drifting Meadow from your graveyard to your hand.
  7. 7Repeat.
Escape Protocol
+Fluctuator
+Bone Miser
+Stoic Builder
#5

Escape Protocol + Fluctuator + Bone Miser + Stoic Builder

Infinite black manaInfinite card drawInfinite creature ETBInfinite creature LTB
  1. 1Activate Drifting Meadow's cycling ability by paying {0} and discarding it.
  2. 2Bone Miser, Drifting Meadow, and Escape Protocol trigger.
  3. 3Resolve the Bone Miser trigger, adding {B}{B}.
  4. 4Resolve the Drifting Meadow trigger, drawing a card.
  5. 5Resolve the Escape Protocol trigger, causing you to pay {1} to blink Stoic Builder.
  6. 6Stoic Builder enters the battlefield, returning Drifting Meadow from your graveyard to your hand.
  7. 7Repeat.
Escape Protocol
+Fluctuator
+Bone Miser
+Golgari Findbroker
#6

Escape Protocol + Fluctuator + Bone Miser + Golgari Findbroker

Infinite black manaInfinite card drawInfinite creature ETBInfinite creature LTB
  1. 1Activate Drifting Meadow's cycling ability by paying {0} and discarding it.
  2. 2Bone Miser, Drifting Meadow, and Escape Protocol trigger.
  3. 3Resolve the Bone Miser trigger, adding {B}{B}.
  4. 4Resolve the Drifting Meadow trigger, drawing a card.
  5. 5Resolve the Escape Protocol trigger, causing you to pay {1} to blink Golgari Findbroker.
  6. 6Golgari Findbroker enters the battlefield, returning Drifting Meadow from your graveyard to your hand.
  7. 7Repeat.
03

Legal formats

legacypaupervintagecommanderoathbreakerpaupercommanderduelpremodernpredhtlr
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