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Duskmantle OperativeHow it works & interactions with other cards

By the ManaCount desk· 2 min read· War of the Spark· May 3, 2019
Carte Magic Duskmantle Operative

Duskmantle Operative is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

This creature can't be blocked by creatures with power 4 or greater.

Complete guide

Duskmantle Operative is a stealthy Human Rogue designed to slip past the heavy hitters on your opponent's battlefield. Its evasion makes it a reliable choice for chip damage or triggering abilities that care about unblocked attackers. Understanding the timing of its restriction is key to maximizing its effectiveness in combat.

What it Does

Duskmantle Operative features a static ability that creates a restriction during the Declare Blockers step. It cannot be legally declared as blocked by any creature whose power is 4 or greater. This allows it to safely bypass large threats like Dragons, Demons, or buffed-up soldiers that would otherwise destroy it in combat.

How it Resolves Step by Step

When you move to the Declare Attackers step, you designate Duskmantle Operative as an attacker. As the game transitions to the Declare Blockers step, the defending player checks which of their creatures are eligible to block. Any creature they control with power 4 or greater is simply not an option for blocking Duskmantle Operative. If they have no creatures with power 3 or less, Duskmantle Operative will proceed to the Damage step unblocked.

Common Mistakes

A common point of confusion involves power changes after blockers are chosen. If a creature with power 3 or less is legally declared as a blocker, and then its power is increased to 4 or greater (via an instant or ability), Duskmantle Operative remains blocked. The restriction only applies at the moment blockers are declared; it does not retroactively remove a creature from combat once a legal block has been made.

When to Play it

This card is best utilized in aggressive decks that need to ensure their creatures survive combat or in decks that rely on 'combat damage to a player' triggers. Since it effectively ignores the biggest threats on the board, it forces your opponent to use their smaller utility creatures for defense, which often leads to favorable trades or uncontested damage.

Interaction examples

Slipping Past the Defense

If your opponent controls an Ornithopter of Paradise and a 4/4 creature, they can only choose to block Duskmantle Operative with the Ornithopter of Paradise because its power is 0. Their 4/4 creature is legally unable to be declared as a blocker against the Operative.

Death Triggers and Stealth

When you attack with Duskmantle Operative, your opponent might be forced to block with a small creature like Blood Artist to stop the damage, as their larger creatures cannot block the Operative. When Blood Artist dies in combat, its ability will trigger, showing how the Operative forces difficult decisions regarding utility creatures.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Duskmantle Operative

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Once a creature with power 3 or less has blocked this creature, changing the power of the blocking creature won’t cause this creature to become unblocked.

    No other card is named in this ruling.

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Legal formats

historictimelessgladiatorpioneermodernlegacypaupervintagepennycommanderoathbreakerbrawlcompetitivebrawlpaupercommanderdueltlr
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