Duskmantle Guildmage is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
: Whenever a card is put into an opponent's graveyard from anywhere this turn, that player loses 1 life.
: Target player mills two cards.
How it works : Duskmantle Guildmage
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
The first ability considers each of your opponents. You don’t choose just one of them.
No other card is named in this ruling.
- #2· Wizards of the Coast
Each time the first ability resolves, a delayed triggered ability is created. Whenever a card is put into an opponent’s graveyard that turn, each of those abilities will trigger. For example, if you activate the first ability twice (and let those abilities resolve) and then activate the second ability targeting an opponent, that player will lose a total of 4 life. Each card put into that player’s graveyard will cause two abilities to trigger, each causing that player to lose 1 life.
No other card is named in this ruling.
- #3· Wizards of the Coast
The delayed triggered ability created won’t trigger if a token permanent is put into an opponent’s graveyard.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Duskmantle Guildmage + Mindcrank
- 1Activate Duskmantle Guildmage's first ability by paying
, causing your opponent to lose life whenever a card is put into their graveyard this turn.
- 2Activate Duskmantle Guildmage's second ability by paying
, causing an opponent to mill two cards.
- 3Duskmantle Guildmage triggers twice.
- 4Resolve the first trigger, causing the opponent to lose 1 life.
- 5Mindcrank triggers, causing the opponent to mill a card.
- 6Duskmantle Guildmage triggers, causing the opponent to lose 1 life.
- 7Repeat from step 5 until the opponent has a life total of zero, causing them to lose the game.
- 8Repeat from step 2 for each other opponent.
Duskmantle Guildmage + Maddening Cacophony
- 1Activate Duskmantle Guildmage's first ability by paying
.
- 2Cast Maddening Cacophony with kicker by paying
, causing each opponent to mill half their library, rounded up.
- 3Duskmantle Guildmage triggers for each card milled this way.
- 4Resolve the first Duskmantle Guildmage trigger, causing the opponent to lose 1 life.
- 5Repeat step 4 until the opponent loses the game due to having zero or less life.
- 6Repeat from step 4 for each remaining trigger.
Duskmantle Guildmage + The Master of Lake-town
- 1Activate Duskmantle Guildmage's first ability by paying
, causing your opponent to lose life whenever a card is put into their graveyard this turn.
- 2Activate Duskmantle Guildmage's second ability by paying
, causing an opponent to mill two cards.
- 3Duskmantle Guildmage triggers twice.
- 4Resolve the first trigger, causing the opponent to lose 1 life.
- 5The Master of Lake-town triggers, causing the opponent to mill a card.
- 6Duskmantle Guildmage triggers, causing the opponent to lose 1 life.
- 7Repeat from step 5 until the opponent has a life total of zero, causing them to lose the game.
- 8Repeat from step 2 for each other opponent.
Legal formats
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Meta decks with Duskmantle Guildmage
No archived Top 8 deck with this card yet.







