Dwarven Lightsmith is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Assist (Another player can pay up toof this spell's cost.) When this creature enters, creatures your team controls get +1/+1 until end of turn.
How it works : Dwarven Lightsmith
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Dwarven Lightsmith’s ability affects only creatures your team controls at the time it resolves. Creatures that come under your team’s control later in the turn won’t get +1/+1.
No other card is named in this ruling.
- #2· Wizards of the Coast
You may reveal a card with assist and discuss how to pay for it before you begin to cast the spell. Targets are chosen for that spell before you choose another player to help you pay for it and before that player has committed any mana to doing so.
No other card is named in this ruling.
- #3· Wizards of the Coast
Only the generic mana portion of a spell’s cost can be paid with assist. Any colored mana costs must be paid by the spell’s controller, even if the assisting player paid mana of that color.
No other card is named in this ruling.
- #4· Wizards of the Coast
If an effect allows a player to cast a spell spending mana “as though it were mana of any color” or “of any type,” that player must still pay for the colored mana in that spell’s total cost. That cost doesn’t become generic.
No other card is named in this ruling.
- #5· Wizards of the Coast
Assist allows another player to pay for any amount of generic mana. If an effect changes the cost of the spell, the amount that player may pay will be more or less than the amount in the spell’s reminder text.
No other card is named in this ruling.
Legal formats
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Meta decks with Dwarven Lightsmith
No archived Top 8 deck with this card yet.




