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Earthquake DragonHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Commander Legends: Battle for Baldur's Gate· June 10, 2022
Carte Magic Earthquake Dragon

Earthquake Dragon is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

This spell costs {X} less to cast, where X is the total mana value of Dragons you control. Flying, trample {2}{G}, Sacrifice a land: Return this card from your graveyard to your hand.

Complete guide

Earthquake Dragon is a massive Elemental Dragon that rewards players for filling their board with other powerful drakes. This behemoth can enter the battlefield for a tiny fraction of its printed mana cost and features built-in recursion to keep the pressure on your opponents. Its sheer size and keyword abilities make it a formidable finisher in any Dragon-centric strategy.

Massive Discounts

Earthquake Dragon has a staggering mana cost of fifteen, but you will rarely pay that much. The spell features a static ability that reduces its cost by {X}, where X is the total mana value of all Dragons you currently control. This reduction applies to the generic mana portion of the cost, meaning if you control Dragons with a combined mana value of 14 or more, Earthquake Dragon will only cost a single green mana to cast.

Casting Step by Step

When you cast Earthquake Dragon, you first announce the spell and move it to the stack. Next, you calculate the cost by checking the total mana value of your Dragons to determine the discount. This cost is locked in before you pay. Crucially, opponents cannot respond to the announcement of the spell by destroying your Dragons to increase the cost; once you begin the casting process, the discount is set based on the board state at that moment.

Eternal Presence

If Earthquake Dragon ends up in your graveyard, it isn't gone for good. By paying {2}{G} and sacrificing a land, you can return it to your hand. This is an activated ability that can only be used while the card is in your graveyard. This ensures that even if your opponent manages to deal with this 10/10 threat, you can bring it back as long as you have lands to spare.

Common Mistakes

Players often forget how {X} in mana costs affects the discount. If a Dragon you control has {X} in its cost, X is treated as 0 when calculating its mana value on the battlefield. Additionally, remember that the cost reduction only affects the generic mana; you must always be able to provide at least one green mana to successfully cast the spell.

Interaction examples

Accelerating the Drop

If you have Birds of Paradise on the battlefield, you can tap it to produce the single green mana required to cast Earthquake Dragon if your other Dragons provide a total mana value discount of 14. The Bird helps fix your mana, ensuring you can meet the specific color requirement even if you are focusing on high-cost colorless Dragons.

Mana Fixing and Recursion

Solemn Simulacrum helps you find a basic land when it enters the battlefield. Later, if Earthquake Dragon is in your graveyard, you can sacrifice one of the lands you fetched with the Golem to pay for the Dragon's recursion ability. This interaction helps ensure you have the land resources necessary to repeatedly return your threat to your hand.

Trampling Over Blockers

When Earthquake Dragon attacks alone, its combination of Flying and Trample makes it very difficult to block effectively. If an opponent blocks with a small creature that has Flying or Reach, the Dragon deals lethal damage to that creature and carries the remaining massive damage over to the player or planeswalker it was attacking.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Earthquake Dragon

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    If a permanent has {X} in its mana cost, X is 0 when calculating its mana value.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    The total cost to cast Earthquake Dragon is locked in before you pay that cost. For example, if you control three Dragons, each with mana value 4, including one you can sacrifice to add {C}, the total cost of Earthquake Dragon is {2}{G}. Then you can sacrifice the Dragon as you activate mana abilities just before paying the cost.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    If the total mana value of Dragons you control is 14 or greater, Earthquake Dragon costs {G} to cast.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    Once a player has announced that they are casting Earthquake Dragon, no player may take actions to try and change the number of Dragons its controller controls before that spell's cost is locked in.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    Earthquake Dragon's last ability can be activated only if it is in your graveyard.

    No other card is named in this ruling.

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Legal formats

historictimelessgladiatorlegacyvintagecommanderoathbreakerbrawlcompetitivebrawlduel
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