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Rules guide · Instant

Eerie InterludeHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Kaldheim Commander· February 5, 2021
Carte Magic Eerie Interlude

Eerie Interlude is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.

Complete guide

Eerie Interlude is a powerful defensive tool and a way to re-trigger 'enters-the-battlefield' abilities across your entire board. This instant allows you to temporarily blink any number of creatures you control, saving them from removal or setting up massive value plays. Because it returns them at the end step, it offers a unique timing window compared to standard flicker effects.

How it Resolves

When you cast Eerie Interlude, you choose any number of target creatures you control. Upon resolution, these creatures are immediately exiled. Any Auras attached to them go to the graveyard, Equipment falls off and remains on the battlefield, and counters are removed. The cards remain in the exile zone until the next end step begins, at which point they all return to the battlefield under their owner's control simultaneously.

Timing and Double-Faced Cards

If you cast this during an opponent's turn, the creatures stay gone until that turn's end step. If you cast it during an end step, they won't return until the following turn's end step. Note that if you exile a double-faced card, it always returns to the battlefield with its front face up, regardless of which side was showing when it was exiled.

Common Pitfalls

The most common mistake involves creature tokens. If you target a token creature with Eerie Interlude, it will be exiled and then immediately cease to exist as a state-based action. It will not return at the end step. Additionally, remember that these are new objects; they will have summoning sickness unless they have Haste, even if they had been on the battlefield for several turns prior.

Interaction examples

Dodging Destruction

If your opponent casts Generous Gift targeting your favorite creature, you can cast Eerie Interlude in response. Your creature is exiled, causing Generous Gift to lose its only target and fail to resolve. You won't even give your opponent an Elephant token, and your creature returns safely at the end of the turn.

Strategic Differences

While Teferi's Protection phases your permanents out so they 'don't exist', Eerie Interlude actually moves them to the exile zone. This means Eerie Interlude will trigger 'leaves the battlefield' and 'enters the battlefield' abilities, whereas Teferi's Protection will not. Use Eerie Interlude when you want to reset your creatures' abilities rather than just hiding them.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Eerie Interlude

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Auras attached to the exiled creatures will be put into their owners’ graveyards. Equipment attached to the exiled creatures will become unattached and remain on the battlefield. Any counters on the exiled creatures will cease to exist.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    If a creature token is exiled, it ceases to exist. It won’t be returned to the battlefield.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    If a double-faced card is exiled, it will return with its front face up.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Venerated Rotpriest
+Storm Herd
+Eerie Interlude
#1

Venerated Rotpriest + Storm Herd + Eerie Interlude

Each opponent loses the game
  1. 1Cast Storm Herd by paying {8}{W}{W}, creating a number of 1/1 Pegasus creature tokens equal to your life total.
  2. 2Cast Eerie Interlude by paying {2}{W}, targeting every creature you control.
  3. 3Venerated Rotpriest triggers for each creature targeted by Eerie Interlude.
  4. 4Resolve the first trigger, causing an opponent to get a poison counter.
  5. 5Repeat step 4 until an opponent loses the game due to having ten poison counters, then repeat for each other opponent.
03

Legal formats

historictimelessgladiatorpioneermodernlegacyvintagepennycommanderoathbreakerbrawlcompetitivebrawldueltlr
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