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Rules guide · Enchantment

Elephant GuideHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Eternal Masters· June 10, 2016
Carte Magic Elephant Guide

Elephant Guide is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Enchant creature Enchanted creature gets +3/+3. When enchanted creature dies, create a 3/3 green Elephant creature token.

Complete guide

Elephant Guide is a classic Green Aura that provides both an immediate offensive boost and a safety net for your creatures. Even if your opponent manages to remove the enchanted threat, you won't be left empty-handed as a powerful token emerges to take its place.

A Dual-Purpose Buff

Elephant Guide acts as a static buff for any creature on the battlefield. It provides a significant +3/+3 power and toughness bonus to the enchanted creature. Beyond the stats, it features a triggered ability that watches the creature it is attached to, ensuring that you maintain board presence regardless of what happens to the host.

How it Resolves Step-by-Step

First, you cast Elephant Guide by targeting a creature on the battlefield. When it resolves, the Aura enters the battlefield attached to that creature, and the +3/+3 bonus applies immediately. If the enchanted creature is later put into the graveyard from the battlefield, the 'dies' trigger goes on the stack. Note that the controller of Elephant Guide—not necessarily the owner of the creature—is the one who creates the 3/3 green Elephant creature token.

Common Mistakes to Avoid

One common mistake involves removing the creature in response to Elephant Guide being cast. If the target creature leaves the battlefield before Elephant Guide resolves, the spell is removed from the stack and no token is created. Additionally, remember that if Elephant Guide itself is destroyed while the creature stays on the battlefield, the 'dies' trigger will not be active when the creature eventually perishes later.

When to Play It

Elephant Guide is best used when you want to pressure an opponent while protecting yourself against one-for-one removal spells. Because the token is a 3/3, it qualifies for many 'power 4 or greater' synergies if you have other buffs on the board, making it an excellent bridge between your early and late game threats.

Interaction examples

Maintaining Momentum

You cast Elephant Guide on a small creature to turn it into a threat. If your opponent uses a destruction spell on that creature, Elephant Guide's ability triggers, and you immediately create a 3/3 green Elephant token, keeping your board pressure high.

Card Draw Synergy

If you have Garruk's Uprising on the battlefield and the creature enchanted by Elephant Guide dies, you create a 3/3 Elephant token. If you have another effect giving your creatures +1/+1, the token enters as a 4/4, triggering Garruk's Uprising and allowing you to draw a card.

Enchanting the Enemy

You may choose to cast Elephant Guide on an opponent's creature. While this makes their creature larger, official rulings confirm that you (the controller of the Aura) will be the one who creates the 3/3 Elephant token when that opponent's creature dies.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Elephant Guide

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    If Elephant Guide enchants an opponent’s creature, you get the Elephant when that creature dies.

    Card named in this ruling

Related cards and tokens

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Legal formats

legacypaupervintagepennycommanderoathbreakerpaupercommanderduelpremodernpredhtlr
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