← MTG Rules

Rules guide · Sorcery

Emerge from the CocoonHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Duskmourn: House of Horror· September 27, 2024
Carte Magic Emerge from the Cocoon

Emerge from the Cocoon is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Return target creature card from your graveyard to the battlefield. You gain 3 life.

Complete guide

Emerge from the Cocoon is a white sorcery that allows you to reclaim your fallen allies from the graveyard while providing a helpful cushion for your life total. It serves as a reliable reanimation tool that ensures your best creature gets a second chance at glory. Whether you are bringing back a massive finisher or a utility creature, this spell helps you stabilize the board.

What It Does

This spell is a targeted reanimation effect. When you cast it, you must choose a creature card in your graveyard to be the target. If the spell resolves, that creature is moved directly from your graveyard to the battlefield under your control, and you immediately gain 3 life.

How It Resolves Step by Step

First, as you cast the spell, you announce the target creature card in your graveyard. If that target is still in the graveyard when the spell attempts to resolve, the card enters the battlefield. Finally, the life gain happens as the very last part of the spell's resolution before it is placed in your graveyard.

Common Mistakes

The most common mistake is choosing a non-creature card or losing the target. If an opponent uses an effect to remove the targeted creature card from your graveyard in response to Emerge from the Cocoon, the entire spell will fail to resolve. You will not get the creature back, and you will not gain the 3 life because the spell no longer has a legal target.

When to Play It

Since this is a sorcery, you can only play it during your main phase when the stack is empty. It is best used after a board wipe has cleared the field, allowing you to be the first player to re-establish a presence with a high-impact creature.

Interaction examples

Recovering from a Wipe

Suppose your opponent casts Austere Command, choosing to destroy all creatures with mana value 4 or greater, sending your best creature to the graveyard. On your following turn, you cast Emerge from the Cocoon. You target that high-cost creature; it returns to the battlefield, and your life total increases by 3, effectively reversing the damage of the previous turn.

The Danger of Exile

If your opponent casts Farewell and chooses to exile all graveyards, any creatures previously there are removed from the game. If you try to cast Emerge from the Cocoon later, you cannot target those cards because they are in the exile zone, not the graveyard. Always check that your desired creature is physically in the graveyard before attempting to cast this spell.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Emerge from the Cocoon

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

02

Legal formats

standardfuturehistorictimelessgladiatorpioneermodernlegacypaupervintagepennycommanderoathbreakerstandardbrawlbrawlcompetitivebrawlalchemypaupercommanderduel
0 Image

Commentaires

  • Sois le premier à commenter cette carte.

Read next

Meta decks with Emerge from the Cocoon

No archived Top 8 deck with this card yet.

Explore the meta
Official source