Emergency Eject is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Destroy target nonland permanent. Its controller creates a Lander token. (It's an artifact with ",
, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.")
Complete guide
Emergency Eject is a versatile white removal spell that can handle almost any threat on the battlefield. By trading a problematic nonland permanent for a Lander token, you provide your opponent with mana fixing while removing their best card. It is a powerful tactical tool for players who need a catch-all answer at instant speed.
What It Does
Emergency Eject targets and destroys any nonland permanent, which includes creatures, planeswalkers, enchantments, artifacts, and even battles. In exchange for losing that permanent, the controller of the destroyed card creates a Lander token. This token can later be sacrificed to fetch a basic land, ensuring that the player who lost their card doesn't fall too far behind in resources.
Resolving the Spell
When you cast Emergency Eject, you must first choose a legal nonland permanent as the target. Upon resolution, the game checks if the target is still legal. If the target is gone or has gained protection/hexproof, the entire spell fails to resolve and no Lander token is created. If the target is legal, it is destroyed, and its controller immediately creates the Lander token as part of the spell's resolution.
Common Mistakes
A frequent error is assuming you can target lands; remember, this spell specifically states 'nonland permanent.' Additionally, if you use this on your own permanent to ramp, you are the one who gets the Lander token. Finally, be aware that because the token creation is tied to the resolution of the destruction, you cannot choose to destroy a permanent and prevent the token from being created unless the destruction itself is replaced by another effect (like indestructible).
When to Play It
Because it is an instant, Emergency Eject is best used during your opponent's turn to disrupt their strategy or during combat to remove a blocker. It is particularly effective against high-cost threats where giving the opponent a basic land is a small price to pay for survival. Use it when the immediate threat on the board outweighs the long-term benefit of the land your opponent will eventually receive.
Interaction examples
You cast Emergency Eject targeting an opponent's creature. The creature is destroyed and put into the graveyard. Your opponent then creates a Lander token. On their next turn, they can pay two mana and tap the Lander to search their library for a basic land card.
If you target a permanent that has Indestructible, the spell will still resolve. The permanent is not destroyed because of its ability, but its controller will still create a Lander token because the instruction to create the token is not dependent on the permanent actually reaching the graveyard.
If you cast Emergency Eject on a creature, but the opponent sacrifices that creature in response, the creature is no longer a legal target. Emergency Eject will fail to resolve (fizzle), and no Lander token will be created for that player.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Emergency Eject
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
If the target permanent is an illegal target as Emergency Eject tries to resolve, it won’t resolve and none of its effects will happen. The permanent’s controller won’t create a Lander token.
Card named in this ruling
Related cards and tokens
Legal formats
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Meta decks with Emergency Eject
No archived Top 8 deck with this card yet.



Lander
