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Rules guide · Instant

Emergency RegenerationHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Star Trek Commander· November 13, 2026
Carte Magic Emergency Regeneration

Emergency Regeneration is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

Artifacts you control gain hexproof and indestructible until end of turn.

Complete guide

Emergency Regeneration is a powerful defensive tool for artifact-based decks, offering a double layer of protection at instant speed. For just two mana, it shields your entire board of artifacts from both targeted removal and board wipes. Understanding the timing of this spell is key to ensuring your most valuable machines stay on the battlefield.

What It Does

When Emergency Regeneration resolves, every artifact you control on the battlefield gains two specific keywords until the end of the turn: hexproof and indestructible. Hexproof prevents your opponents from targeting your artifacts with spells or abilities, while indestructible ensures they cannot be destroyed by damage or effects that say 'destroy'. Note that this only affects artifacts you control at the moment the spell resolves; any artifacts entering the battlefield later in the turn will not have these benefits.

Step-by-Step Resolution

First, you cast Emergency Regeneration in response to an opponent's spell or during your own turn. Once it resolves, the game checks which permanents you control are currently artifacts. It then applies a continuous effect to those specific permanents, granting them hexproof and indestructible. This effect lasts until the 'cleanup step' at the very end of the current turn.

Common Mistakes

A common error is thinking this spell protects artifacts from 'exile' effects that do not target. While hexproof stops targeted exile spells like Swords to Plowshares, it does not stop 'sacrifice' effects or mass exile effects like Farewell. Additionally, remember that if a permanent loses its artifact type after the spell resolves, it still keeps the keywords until end of turn, but if it wasn't an artifact when the spell resolved, it gets nothing.

When to Play It

The best time to cast this spell is in response to a removal spell like Path to Exile or a board wipe like Shatterstorm. By waiting until the last possible second, you force your opponent to waste their resources while keeping your board intact. It can also be used offensively during combat to allow your artifact creatures to survive unfavorable blocks.

Interaction examples

Blocking Targeted Exile

If your opponent casts Swords to Plowshares targeting your artifact creature, you can cast Emergency Regeneration in response. Because your creature gains hexproof, it becomes an illegal target for the opponent's spell. When Swords to Plowshares tries to resolve, it will be removed from the stack with no effect, and you will not gain any life.

Survival Against Path to Exile

Similar to other targeted spells, if Path to Exile is cast aiming at your artifact, responding with Emergency Regeneration gives that artifact hexproof. The Path to Exile fails to resolve because its target is no longer legal. You keep your artifact and your opponent fails to exile it, meaning you also do not search for a land.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Emergency Regeneration

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

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Legal formats

legacyvintagecommanderoathbreakerdueltlr
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