Enduring Angel // Angelic Enforcer is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Flying, double strike You have hexproof. If your life total would be reduced to 0 or less, instead transform this creature and your life total becomes 3. Then if this creature didn't transform this way, you lose the game. Flying You have hexproof. Angelic Enforcer's power and toughness are each equal to your life total. Whenever this creature attacks, double your life total.
How it works : Enduring Angel // Angelic Enforcer
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Applying the replacement effect can't cause Enduring Angel to transform if it isn't a double-faced permanent; that is, if it's a token or if a single-faced permanent has become a copy of it. In that situation, you will lose the game.
No other card is named in this ruling.
- #2· Wizards of the Coast
Enduring Angel's last ability is a replacement effect. It doesn't use the stack and can't be responded to. Notably, players cannot try to destroy Enduring Angel to prevent it from transforming and cause you to lose the game.
No other card is named in this ruling.
- #3· Wizards of the Coast
If a nonmodal double-faced card has somehow become a copy of Enduring Angel, the replacement effect will apply, the copy of Enduring Angel will transform, and your life total will become 3. However, because the copy effect that makes it Enduring Angel continues to apply to it after it transforms, it will still be a copy of Enduiring Angel. This means that the replacement effect will be applied again if your life total would be reduced to 0 or less a second time while that copy effect is still applied.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Enduring Angel // Angelic Enforcer + Sanguine Bond
- 1Declare Angelic Enforcer as an attacker.
- 2Angelic Enforcer triggers, doubling your life total.
- 3Sanguine Bond triggers, causing target opponent whose life total is less than or equal to Angelic Enforcer's power to lose life equal to the life you gained.
- 4That opponent loses the game due to having 0 or less life.
Enduring Angel // Angelic Enforcer + Vito, Thorn of the Dusk Rose
- 1Declare Angelic Enforcer as an attacker.
- 2Angelic Enforcer triggers, doubling your life total.
- 3Vito triggers, causing target opponent whose life total is less than or equal to Angelic Enforcer's power to lose life equal to the life you gained.
- 4That opponent loses the game due to having 0 or less life.
Enduring Angel // Angelic Enforcer + Enduring Tenacity
- 1Declare Angelic Enforcer as an attacker.
- 2Angelic Enforcer triggers, doubling your life total.
- 3Enduring Tenacity's first ability triggers, causing target opponent whose life total is less than or equal to Angelic Enforcer's power to lose life equal to the life you gained.
- 4That opponent loses the game due to having 0 or less life.
Enduring Angel // Angelic Enforcer + Vizkopa Guildmage
- 1Activate Vizkopa Guildmage's second ability by paying
, causing each opponent to lose life when you gain life this turn.
- 2Move to your combat phase, and declare Angelic Enforcer as an attacker.
- 3Angelic Enforcer triggers, doubling your life total.
- 4Vizkopa Guildmage triggers, causing each opponent to lose life equal to the life you gained.
- 5Each opponent loses the game due to having zero or less life.
Enduring Angel // Angelic Enforcer + Defiant Bloodlord
- 1Declare Angelic Enforcer as an attacker.
- 2Angelic Enforcer triggers, doubling your life total.
- 3Defiant Bloodlord triggers, causing target opponent whose life total is less than or equal to Angelic Enforcer's power to lose life equal to the life you gained.
- 4That opponent loses the game due to having 0 or less life.
Chandra's Ignition + Enduring Angel // Angelic Enforcer
- 1Cast Chandra's Ignition by paying
, causing Angelic Enforcer to deal damage equal to its power to each other creature and each opponent.
- 2Each opponent loses the game due to having zero or less life.
Enduring Angel // Angelic Enforcer + Mirrorhall Mimic // Ghastly Mimicry
- 1Whenever your life total would be reduced to 0 or less, Mirrorhall Mimic sets your life total to 3 instead and transforms itself, but remains a copy of Enduring Angel.
- 2Whenever your life total would be reduced to 0 or less, Ghostly Mimicry sets your life total to 3 instead and transforms itself, but remains a copy of Enduring Angel.
- 3Repeat.
Kazuul's Fury // Kazuul's Cliffs + Enduring Angel // Angelic Enforcer
- 1Cast Kazuul's Fury by paying
and sacrificing Angelic Enforcer, dealing damage equal to Angelic Enforcer's power to target opponent with a life total equal to or less than your life total.
- 2The opponent loses the game due to having 0 or less life.
Legal formats
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