Energy Chamber is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
01
Official card text
At the beginning of your upkeep, choose one — • Put a +1/+1 counter on target artifact creature. • Put a charge counter on target noncreature artifact.
How it works : Energy Chamber
Original English text — Wizards of the Coast / Scryfall
No additional ruling has been published for this card.
02
Popular combos
Real combos played by the community, sorted by popularity.
#1
Magistrate's Scepter + Energy Chamber + Lithoform Engine
Infinite turnsLock
- 1Activate Magistrate's Scepter, removing 3 charge counters to take an extra turn.
- 2Activate Lithoform Engine, copying the extra turn ability.
- 3Pass the turn.
- 4At the beginning of your upkeep, Energy Chamber triggers, putting a charge counter on Magistrate's Scepter.
- 5Activate Magistrate's Scepter, putting a charge counter on itself.
- 6Activate Lithoform Engine, copying the trigger.
- 7Pass the turn.
- 8Repeat.
#2
Magistrate's Scepter + Energy Chamber + Tawnos, Urza's Apprentice
Infinite turnsLock
- 1Activate Magistrate's Scepter, removing 3 charge counters to take an extra turn.
- 2Activate Tawnos, copying the extra turn ability.
- 3Pass the turn.
- 4At the beginning of your upkeep, Energy Chamber triggers, putting a charge counter on Magistrate's Scepter.
- 5Activate Magistrate's Scepter, putting a charge counter on itself.
- 6Activate Tawnos, copying the trigger.
- 7Pass the turn.
- 8Repeat.
03
Legal formats
modernlegacyvintagecommanderoathbreakerduelpredhtlr
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Meta decks with Energy Chamber
No archived Top 8 deck with this card yet.







