Energy Arc is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Untap any number of target creatures. Prevent all combat damage that would be dealt to and dealt by those creatures this turn.
Complete guide
Energy Arc is a versatile instant that offers both defensive utility and tactical flexibility during the combat phase. By manipulating the status of creatures and mitigating damage, this card can shift the tide of battle in favor of the Azorius mage.
What It Does
Energy Arc allows you to select any number of target creatures on the battlefield. When the spell resolves, it performs two distinct actions: it untaps those chosen creatures and sets up a continuous effect that prevents all combat damage they would deal or receive for the remainder of the turn.
Step-by-Step Resolution
First, you cast Energy Arc and choose your targets; note that you can target zero creatures if you simply wish to cast a spell. Second, upon resolution, all legal targets are untapped simultaneously. Finally, the damage prevention shield is applied to those specific creatures, lasting until the end of the turn even if the creatures' statuses change later.
Common Mistakes
A frequent misconception is that Energy Arc can only target tapped creatures. In reality, you can target an untapped creature to apply the damage prevention effect. Additionally, because the damage prevention only applies to combat damage, these creatures can still be destroyed by spells or take damage from non-combat abilities.
When to Play It
The best time to cast Energy Arc is during the declare attackers or declare blockers steps. It can be used defensively to untap your own creatures so they can block, or offensively to 'fog' your opponent's largest threats, ensuring your own life total remains safe while your creatures survive the exchange.
Interaction examples
If your opponent attacks with a horde of creatures, you can cast Energy Arc targeting their entire army. This untaps them and prevents them from dealing any combat damage to you, effectively neutralizing their combat phase.
If you block a massive creature and your opponent attempts to use Swords to Plowshares to remove your blocker before damage, you can respond with Energy Arc. While Energy Arc won't stop the exile, if you use it on the attacker instead, you ensure that even if your blocker is removed, no damage reaches you.
Imagine you block a creature and your opponent casts Path to Exile on your blocker. You can cast Energy Arc on the attacking creature to prevent it from dealing damage to you now that your blocker is gone, allowing you to get your basic land from Path to Exile without taking a hit.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Energy Arc
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Energy Arc can target untapped creatures. The second part of the effect will still affect them.
No other card is named in this ruling.
- #2· Wizards of the Coast
The number of target creatures may be zero.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Isochron Scepter + Vizier of Tumbling Sands + Energy Arc
- 1Activate any number of creatures by tapping them, adding at least
.
- 2Activate Isochron Scepter by paying
and tapping it, casting a copy of Energy Arc without paying its mana cost.
- 3Resolve Energy Arc, untapping all creatures you control
- 4Activate Vizier of Tumbling Sands by tapping it, untapping Isochron Scepter.
- 5Repeat.
Isochron Scepter + Ioreth of the Healing House + Energy Arc
- 1Activate any number of creatures by tapping them, adding at least
.
- 2Activate Isochron Scepter by paying
and tapping it, casting a copy of Energy Arc without paying its mana cost.
- 3Resolve Energy Arc, untapping all creatures you control
- 4Activate Ioreth of the Healing House by tapping it, untapping Isochron Scepter.
- 5Repeat.
Isochron Scepter + Energy Arc + Aphetto Alchemist
- 1Activate any number of creatures by tapping them, adding at least
.
- 2Activate Isochron Scepter by paying
and tapping it, casting a copy of Energy Arc without paying its mana cost.
- 3Resolve Energy Arc, untapping all creatures you control
- 4Activate Aphetto Alchemist by tapping it, untapping Isochron Scepter.
- 5Repeat.
Isochron Scepter + Kelpie Guide + Energy Arc
- 1Activate any number of creatures by tapping them, adding at least
.
- 2Activate Isochron Scepter by paying
and tapping it, casting a copy of Energy Arc without paying its mana cost.
- 3Resolve Energy Arc, untapping all creatures you control
- 4Activate Kelpie Guide by tapping it, untapping Isochron Scepter.
- 5Repeat.
Isochron Scepter + Fatestitcher + Energy Arc
- 1Activate any number of creatures by tapping them, adding at least
.
- 2Activate Isochron Scepter by paying
and tapping it, casting a copy of Energy Arc without paying its mana cost.
- 3Resolve Energy Arc, untapping all creatures you control
- 4Activate Fatestitcher by tapping it, untapping Isochron Scepter.
- 5Repeat.
Isochron Scepter + Energy Arc + Forensic Researcher
- 1Activate any number of creatures by tapping them, adding at least
.
- 2Activate Isochron Scepter by paying
and tapping it, casting a copy of Energy Arc without paying its mana cost.
- 3Resolve Energy Arc, untapping all creatures you control
- 4Activate Forensic Researcher by tapping it, untapping Isochron Scepter.
- 5Repeat.
Kitsa, Otterball Elite + Energy Arc
- 1Cast Energy Arc by paying
.
- 2Kitsa's prowess ability triggers, giving it +1/+1 until end of turn.
- 3Holding priority, activate any number of creatures by tapping them, adding at least
.
- 4Activate Kitsa's second ability by paying
and tapping it, copying Energy Arc.
- 5Resolve the copy of Energy Arc, untapping all creatures you control.
- 6Repeat from step 3.
Isochron Scepter + Clever Conjurer + Energy Arc
- 1Activate any number of creatures by tapping them, adding at least
.
- 2Activate Isochron Scepter by paying
and tapping it, casting a copy of Energy Arc without paying its mana cost.
- 3Resolve Energy Arc, untapping all creatures you control
- 4Activate Clever Conjurer by tapping it, untapping Isochron Scepter.
- 5Repeat.
Legal formats
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Meta decks with Energy Arc
No archived Top 8 deck with this card yet.



Swords to Plowshares
Path to Exile







