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Rules guide · Legendary Creature

Kitsa, Otterball EliteHow it works & interactions with other cards

By the ManaCount desk· 6 min read· Bloomburrow· August 2, 2024
Carte Magic Kitsa, Otterball Elite

Kitsa, Otterball Elite is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Vigilance Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) {T}: Draw a card, then discard a card. {2}, {T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy. Activate only if Kitsa's power is 3 or greater.

Complete guide

Kitsa, Otterball Elite is a versatile legendary Otter Wizard that thrives on the rhythm of spellcasting. With vigilance, prowess, and the ability to filter your hand or copy powerful spells, Kitsa is a centerpiece for blue-based tempo strategies.

A Multi-Talented Wizard

Kitsa provides three distinct functions: early game defense with vigilance, card selection via its first activated ability, and late-game scaling with its copy ability. Because it has prowess, every noncreature spell you cast makes Kitsa larger, eventually meeting the power requirement for its most powerful effect.

Activating the Copy Ability

To copy an instant or sorcery, Kitsa must have a power of 3 or greater at the moment you activate the ability. Once activated, the ability stays on the stack and will resolve even if Kitsa's power is later reduced below 3. The resulting copy is created directly on the stack; it is not 'cast,' so it won't trigger prowess again.

Timing and Targets

When you copy a spell, the copy resolves before the original spell does. You can choose entirely new targets for the copy, but you cannot change the modes chosen for a modal spell or the value of X if the original spell had one. All additional costs paid for the original, such as Kicker, are automatically applied to the copy as well.

Strategic Considerations

Since Kitsa has vigilance, you can attack during your combat phase and still keep it untapped to use its card-filtering or copying abilities later in the turn. This makes it an excellent engine for maintaining pressure while keeping your hand full of options.

Interaction examples

Meeting the Power Requirement

If you cast a noncreature spell, Kitsa's prowess triggers and its power becomes 2. If you then tap Ornithopter of Paradise to produce mana and cast a second noncreature spell, Kitsa becomes a 3/3. Now, you can pay two mana and tap Kitsa to copy a third instant or sorcery spell on the stack.

Early Game Card Selection

On turn two, you play Kitsa, Otterball Elite. On turn three, you cast Foundry Inspector. Because the Inspector is a creature, prowess does not trigger. However, Kitsa still has vigilance, so you can attack for 1 damage and then, during your second main phase or your opponent's turn, tap Kitsa to draw and discard a card to find your next land or spell.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Kitsa, Otterball Elite

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    The copy created by Kitsa’s last ability is created on the stack, so it’s not “cast.” Abilities that trigger when a player casts a spell won’t trigger.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    The copy will have the same targets as the spell it’s copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can’t choose a new legal target, then it remains unchanged (even if the current target is illegal).

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    If the spell that’s copied is modal (that is, it says “Choose one —” or the like), the copy will have the same mode. A different mode can’t be chosen.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    If the spell that’s copied has an X whose value was determined as it was cast, the copy will have the same value of X.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    If the spell has damage divided as it was cast, the division can’t be changed (although the targets receiving that damage still can). The same is true of spells that distribute counters.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    The controller of a copy can’t choose to pay any alternative or additional costs for the copy. However, effects based on any alternative or additional costs that were paid for the original spell are copied as though those same costs were paid for the copy.

    No other card is named in this ruling.

  7. #7· Wizards of the Coast

    If you copy a spell, you control the copy. It will resolve before the original spell does.

    No other card is named in this ruling.

  8. #8· Wizards of the Coast

    Once you’ve activated Kitsa’s last ability, any changes to Kitsa’s power won’t stop the ability from resolving.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Kitsa, Otterball Elite
+Dramatic Reversal
#1

Kitsa, Otterball Elite + Dramatic Reversal

Infinite magecraft triggersInfinite untap of creatures you controlInfinite mana creatures you control can produce
  1. 1Cast Dramatic Reversal by paying {1}{U}.
  2. 2Kitsa's prowess ability triggers, giving it +1/+1 until end of turn.
  3. 3Holding priority, activate any number of nonland permanents by tapping them, adding at least {2}.
  4. 4Activate Kitsa's second ability by paying {2} and tapping it, copying Dramatic Reversal.
  5. 5Resolve the copy of Dramatic Reversal, untapping all nonland permanents you control.
  6. 6Repeat from step 3.
Kitsa, Otterball Elite
+Great Train Heist
#2

Kitsa, Otterball Elite + Great Train Heist

Infinite untap of creatures you controlInfinite mana creatures you control can produceInfinite magecraft triggersInfinite combat phases
  1. 1Cast Great Train Heist by paying at least {2}{R}{R}, choosing its first mode and optionally its second and/or third modes.
  2. 2Kitsa's prowess ability triggers, giving it +1/+1 until end of turn.
  3. 3Holding priority, activate any number of creatures by tapping them, adding at least {2}.
  4. 4Activate Kitsa's second ability by paying {2} and tapping it, copying Great Train Heist.
  5. 5Resolve the copy of Great Train Heist, untapping all creatures you control and causing you to get an additional combat phase after this one if it is your combat phase, along with any other mode(s) that were chosen.
  6. 6Repeat from step 3.
Kitsa, Otterball Elite
+Insurrection
#3

Kitsa, Otterball Elite + Insurrection

Infinite untap of creatures you controlInfinite mana creatures you control can produceInfinite magecraft triggers
  1. 1Cast Insurrection by paying {5}{R}{R}{R}.
  2. 2Kitsa's prowess ability triggers, giving it +1/+1 until end of turn.
  3. 3Holding priority, activate any number of creatures by tapping them, adding at least {2}.
  4. 4Activate Kitsa's second ability by paying {2} and tapping it, copying Insurrection.
  5. 5Resolve the copy of Insurrection, untapping all creatures you control.
  6. 6Repeat from step 3.
Kitsa, Otterball Elite
+Flying Crane Technique
#4

Kitsa, Otterball Elite + Flying Crane Technique

Infinite untap of creatures you controlInfinite mana creatures you control can produceInfinite magecraft triggers
  1. 1Cast Flying Crane Technique by paying {3}{U}{R}{W}.
  2. 2Kitsa's prowess ability triggers, giving it +1/+1 until end of turn.
  3. 3Holding priority, activate any number of creatures by tapping them, adding at least {2}.
  4. 4Activate Kitsa's second ability by paying {2} and tapping it, copying Flying Crane Technique.
  5. 5Resolve the copy of Flying Crane Technique, untapping all creatures you control.
  6. 6Repeat from step 3.
Kitsa, Otterball Elite
+Frantic Search
+Minamo, School at Water's Edge
+Nykthos, Shrine to Nyx
#5

Kitsa, Otterball Elite + Frantic Search + Minamo, School at Water's Edge + Nykthos, Shrine to Nyx

Infinite self-discard triggersInfinite draw triggersInfinite lootingNear-infinite mana lands you control can produce
  1. 1Activate Nykthos and up to one other land by paying {2} and tapping them, adding at least {5}{U}.
  2. 2Cast Frantic Search by paying {2}{U}.
  3. 3Kitsa's prowess ability triggers, giving it +1/+1 until end of turn.
  4. 4Holding priority, activate Kitsa's second ability by paying {2} and tapping it, copying Frantic Search.
  5. 5Resolve the copy of Frantic Search, causing you to loot twice and untap Minamo, Nykthos and up to one other land.
  6. 6Activate Nykthos and up to one other land by paying {2} and tapping them, adding at least {5}{U}.
  7. 7Activate Minamo's second ability by paying {U} and tapping it, untapping Kitsa.
  8. 8Repeat from step 4.
Kitsa, Otterball Elite
+Frantic Search
+Minamo, School at Water's Edge
+Matzalantli, the Great Door // The Core
#6

Kitsa, Otterball Elite + Frantic Search + Minamo, School at Water's Edge + Matzalantli, the Great Door // The Core

Infinite self-discard triggersInfinite draw triggersInfinite lootingNear-infinite mana lands you control can produce
  1. 1Activate The Core and up to one other land by tapping them, adding at least {3}{U}.
  2. 2Cast Frantic Search by paying {2}{U}.
  3. 3Kitsa's prowess ability triggers, giving it +1/+1 until end of turn.
  4. 4Holding priority, activate Kitsa's second ability by paying {2} and tapping it, copying Frantic Search.
  5. 5Resolve the copy of Frantic Search, causing you to loot twice and untap Minamo, The Core and up to one other land.
  6. 6Activate The Core and up to one other land by tapping them, adding at least {3}{U}.
  7. 7Activate Minamo's second ability by paying {U} and tapping it, untapping Kitsa.
  8. 8Repeat from step 4.
Kitsa, Otterball Elite
+Vitalize
#7

Kitsa, Otterball Elite + Vitalize

Infinite untap of creatures you controlInfinite mana creatures you control can produceInfinite magecraft triggers
  1. 1Cast Vitalize by paying {G}.
  2. 2Kitsa's prowess ability triggers, giving it +1/+1 until end of turn.
  3. 3Holding priority, activate any number of creatures by tapping them, adding at least {2}.
  4. 4Activate Kitsa's second ability by paying {2} and tapping it, copying Vitalize.
  5. 5Resolve the copy of Vitalize, untapping all creatures you control.
  6. 6Repeat from step 3.
Kitsa, Otterball Elite
+To Arms!
#8

Kitsa, Otterball Elite + To Arms!

Infinite card drawInfinite draw triggersNear-infinite magecraft triggersNear-infinite untap of creatures you control
  1. 1Cast To Arms! by paying {1}{W}.
  2. 2Kitsa's prowess ability triggers, giving it +1/+1 until end of turn.
  3. 3Holding priority, activate any number of creatures by tapping them, adding at least {2}.
  4. 4Activate Kitsa's second ability by paying {2} and tapping it, copying To Arms!.
  5. 5Resolve the copy of To Arms!, untapping all creatures you control and causing you to draw a card.
  6. 6Repeat from step 3.
03

Legal formats

standardfuturehistorictimelessgladiatorpioneermodernlegacyvintagecommanderoathbreakerstandardbrawlbrawlcompetitivebrawlalchemydueltlr
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