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Rules guide · Instant

EnrageHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Ninth Edition· July 29, 2005
Carte Magic Enrage

Enrage is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Target creature gets +X/+0 until end of turn.

How it works : Enrage

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

02

Interactions with other cards

These cards' text mentions Enrage.

Apex Altisaur
Apex Altisaur

When this creature enters, it fights up to one target creature you don't control. Enrage — Whenever this creature is dealt damage, it fights up to one target creature you don't control.

Ripjaw Raptor
Ripjaw Raptor

Enrage — Whenever this creature is dealt damage, draw a card.

Ranging Raptors
Ranging Raptors

Enrage — Whenever this creature is dealt damage, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Polyraptor
Polyraptor

Enrage — Whenever this creature is dealt damage, create a token that's a copy of this creature.

Silverclad Ferocidons
Silverclad Ferocidons

Enrage — Whenever this creature is dealt damage, each opponent sacrifices a permanent of their choice.

Strong, the Brutish Thespian
Strong, the Brutish Thespian

Ward {2} Enrage — Whenever Strong is dealt damage, you get three rad counters and put three +1/+1 counters on Strong. You gain life rather than lose life from radiation.

Bellowing Aegisaur
Bellowing Aegisaur

Enrage — Whenever this creature is dealt damage, put a +1/+1 counter on each other creature you control.

Indoraptor, the Perfect Hybrid
Indoraptor, the Perfect Hybrid

Bloodthirst X (This creature enters with X +1/+1 counters on it, where X is the damage dealt to your opponents this turn.) Menace Enrage — Whenever Indoraptor is dealt damage, choose an opponent at random. Indoraptor deals damage equal to its power to that player unless they sacrifice a nontoken creature of their choice.

Bruce Banner // The Incredible Hulk
Bruce Banner // The Incredible Hulk

{X}{X}, {T}: Draw X cards. Activate only as a sorcery. {2}{R}{R}{G}{G}: Transform Bruce Banner. Activate only as a sorcery. Reach, trample Enrage — Whenever The Incredible Hulk is dealt damage, put a +1/+1 counter on him. If he's attacking, untap him and there is an additional combat phase after this phase.

Trapjaw Tyrant
Trapjaw Tyrant

Enrage — Whenever this creature is dealt damage, exile target creature an opponent controls until this creature leaves the battlefield.

Red Hulk
Red Hulk

Reach, trample Enrage — Whenever Red Hulk is dealt damage, put a +1/+1 counter on him. When you do, he deals damage equal to the number of +1/+1 counters on him to any other target.

Urban Daggertooth
Urban Daggertooth

Vigilance Enrage — Whenever this creature is dealt damage, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

03

Legal formats

modernlegacyvintagecommanderoathbreakerduelpremodernpredhtlr
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Meta decks with Enrage

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