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Trapjaw TyrantHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Rivals of Ixalan· January 19, 2018
Carte Magic Trapjaw Tyrant

Trapjaw Tyrant is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Enrage — Whenever this creature is dealt damage, exile target creature an opponent controls until this creature leaves the battlefield.

Complete guide

Trapjaw Tyrant is a massive Dinosaur from Ixalan that turns every scratch and bruise into a disadvantage for your opponents. Its Enrage ability allows you to temporarily remove threats from the board simply by having the Tyrant take damage.

Understanding Enrage

The Enrage keyword is a triggered ability that fires off every time Trapjaw Tyrant is dealt damage. Whether it is combat damage, a spell, or an ability, the Tyrant will attempt to exile a creature an opponent controls. The duration of this exile is linked directly to the Tyrant remaining on the battlefield; as soon as it leaves, all creatures it snatched away return to their owners.

Resolution and Lethal Damage

When the Enrage ability triggers, it goes on the stack and requires a target creature an opponent controls. If Trapjaw Tyrant is dealt damage that is equal to or greater than its toughness, it will be destroyed as a state-based action before the ability even resolves. In this specific case, the creature is never exiled because the 'until' duration has already expired before the effect could begin.

Tokens and Attachments

If Trapjaw Tyrant exiles a token creature, that token ceases to exist as soon as it moves to the exile zone and will never return. For nontoken creatures, any Auras attached to them will go to the graveyard, and any Equipment will fall off and stay on the battlefield. When the exiled creature eventually returns, it enters as a brand-new object with no memory of its previous counters or attachments.

Strategic Timing

Because Trapjaw Tyrant triggers on any damage, you can use your own spells or small creatures to trigger it intentionally. However, be wary of multiple creatures blocking the Tyrant; even if three different creatures block it, combat damage is dealt simultaneously, meaning the Enrage ability triggers only once for that combat instance.

Interaction examples

Exiling the Golem

If your Trapjaw Tyrant is dealt 1 damage by a spell, its Enrage ability triggers. You target the opponent's Solemn Simulacrum. The Simulacrum is exiled. It stays in exile until Trapjaw Tyrant leaves the battlefield. Note that when the Simulacrum returns later, it will trigger its 'enters' ability again, but it does not trigger its 'dies' ability when exiled.

Doubling the Hunt

With Roaming Throne on the battlefield naming 'Dinosaur', Trapjaw Tyrant's Enrage ability will trigger twice whenever it takes damage. This allows you to target and exile two different creatures controlled by your opponents. Both creatures will remain in exile until Trapjaw Tyrant leaves the battlefield.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Trapjaw Tyrant

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    If Trapjaw Tyrant leaves the battlefield before its triggered ability resolves (most likely because it was dealt lethal damage), the target creature won’t be exiled.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    Auras attached to the exiled creature will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    If a token is exiled this way, it will cease to exist and won’t return to the battlefield.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    If multiple sources deal damage to a creature with an enrage ability at the same time, most likely because multiple creatures blocked that creature, the enrage ability triggers only once.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    If lethal damage is dealt to a creature with an enrage ability, that ability triggers. The creature with that enrage ability leaves the battlefield before that ability resolves, so it won’t be affected by the resolving ability.

    No other card is named in this ruling.

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Legal formats

historictimelessgladiatorpioneermodernlegacyvintagepennycommanderoathbreakerbrawlcompetitivebrawlduel
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